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TuscanSota

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Posts posted by TuscanSota

  1. Hey everyone,

    Hope all is well. Today's dev diary is going over changes made to the Free Agency Page changes, an update for SimBBA basketball, and SimFBA recruiting.

     

    Practice Squad

    In the previous implementation, the practice squad was treated as a toggle-able redshirt functionality, where players would still be part of their team, with their contract intact. They were then going to be displayed on the FA page in the waiver wire, where along-side actual waiver players, they could then be picked up. After being given feedback that practice squad players actually lose their contract, this design could not be worked out.

    The feature has been reworked to the following:

    Practice Squad players, when the PS button is clicked, will lose their contract, but will still be reserved for their team. They will still be considered owned by their respective team, just unable to play and participate in games.

    In order to bring a practice squad player back, a team needs to have an available roster spot and must make an offer to pick up the PS player. If a team that does not own the rights to a PS player puts down an offer, the owning team will be able to match their offer up to the very details specified.

    When the recruiting sync is ran, if the owning team makes a matching offer, the practice squad player will always take the owning team's offer.

     

    Waiver Wire

    The Waiver Wire is now available, and teams can begin making claims on players. Waiver Wire is how teams can claim players recently cut with their previous contract in-tact. Teams can make a claim, but claims are placed in order determined by the Waiver Wire order.

    Waiver Wire Order within the first 3-4 weeks of the season is determined based on the Win/Loss record of the previous season. Afterwards, it will be determined based on the Win/Loss record of the current season.

    Players cut from their roster are placed on the waiver wire, with their contract still in-tact. A team making a claim on a player cannot offer a new contract but must be able to pick up the old contract. Once a claim is made, a team must wait for the sync in order to confirm their claim was made, based on the waiver order. Once a team makes a claim, their team is then placed in the back of the waiver wire order.

    Waiver Wire Order is determined at the end of each week after games are ran.

    To navigate to the practice squad players view or waiver wire, simply click on the respective button on the free agency page:
    image.thumb.png.4f90a5ba707eb5980e238056e58abc50.png

     

    What's Next?

    Honestly, this will be the third final feature SimNFL, with the extensions feature being available later this season, and work on the SimNFL draft page for next season.

    With all this said, I'm going to be taking some time off from development for the month of June. The dev team has been hard at work over the past several months bringing SimNFL to the interface, and providing changes to SimCFB in preparation for this season. With the season finally starting, this calls for a well-earned break. For myself, I have a lot going on in June, and won't be able to dedicate as much time to development as I would like to. I appreciate y'all for being patient with this offseason and the changes that came with it.

    I really appreciate everyone for the feedback they've provided the updates deployed to the interface. Moving forward, I highly encourage everyone to provide future feedback to the interface feedback thread. I know some issues will arise in the future, and I want to make sure that any issues found can be placed here so that I can address them when I have the time. It is difficult for me to focus on providing new experiences to the interface, when issues are brought directly to my attention. By placing them in the feedback thread, I can dedicate time specifically to fixing these bugs, and these bugs only. If an issue arises where say, a page is unavailable, or the app crashes, I'm immediately fixing that issue. If a team isn't able to save their depth chart due to cuts or practice squad changes, and isn't able to fill in a spot because of insufficient cap, yes I'm going to resolve that. I recommend providing the issue, with screenshots, as feedback to the thread, as it will allow me to see what's going on, and I can respond and resolve these issues when I have the appropriate time.

    So, moving forward, please use the interface feedback thread for any issues experienced.

     

    SimCBB and SimNBA

    SimCBB and SimNBA are still planned; and once it's July I will be focusing on development efforts for those leagues specifically. The Free Agency and Trade pages are almost ready for SimNBA, and the Draft page is going to be my highest priority. If I do any work in June, it will likely be towards completing the rest of the College Basketball schedule. There's 364 teams, so a lot of games need to be scheduled. Which brings us to our next reminder:

    For those participating in SimCBB, please fill out your OOC schedule. If you need help with scheduling an AI team, the links to both the Game Data sheet. Any games submitted to the game data sheet will be filled out to the SimCBB schedule. If you need help with scheduling an AI team, please let me know. There are hundreds to choose from; and these specific matchups are a fantastic way to test the new gameplan features and determine where your team's strengths and weaknesses are.

     

    Recruiting Tutorial

    For those out of the loop, I've put together a tutorial for recruiting. This tutorial is designed not only for learning how to use the interface for recruiting, but also to bring awareness on how recruiting works on the technical side. I've also provided some tips and advice based on my experience in recruiting for this simulation and in other communities.

    There was something else I forgot to put in the tutorial, and I'm saying this from personal experience. So I'm going to post it here for everyone's awareness and also as a friendly reminder:

    I encourage everyone to talk about recruiting and recruiting strategies. I think it's important to discuss strategies as far as our experiences whether we place points on a wide range of recruits per week, or if we hyper-focus on a select few at a time. I encourage talking about past experiences with recruiting, and how we can improve for this season and the next season. I'm also fine with others seeking advice as far as their battles, so long as whom they seek advice from is not their opponent.  I do not support users dictating others to back off from certain recruits, or telling them who to specifically recruit as an alternative as a means of avoiding their own battle, or a potential battle between the two. 

    Recruiting is designed to be competitive, and there are battles that will occur where the outcomes aren't as a simple coin flip. It is each user's choice on whether they want to push through a battle, or to seek a different recruit entirely. It is not their opponent's decision to make for them. If you find yourself in a recruiting battle this season with another user, please refrain from telling them to back off; or worse, threatening them. If you find yourself on the short end of the stick, either ignore them or reach out to an admin and we will have this sorted out.

     

    With that said, I hope you enjoy these new features, and I hope you all enjoy this Memorial day weekend.

    Thanks,

    Tuscan

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  2. Hi everyone,

    As we finish getting ready for the regular season, I took the time today to put together this tutorial to help users with Recruiting on the interface. This will go over the concepts on how to use the Recruiting pages, scholarships and bonuses, the signing threshold, and general tips. Hope y'all enjoy this

     

     

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  3. Hi everyone,

    Today I'm going to go over two changes: the first is to NFL Free Agency, and the second is for College Basketball recruiting.

     

    NFL Free Agency

    To put simply, once the pre-season ends, teams will not be able to sign players or pick up players on the waiver wire until their roster size is lower than 55 players. The functionality will be disabled and will be active once your team has reduced it's size to less than 55.

    To reduce the size of your team, you have two options:

    • Cutting a player
    • Placing a player on the practice squad.

    To cut a player, simply go to the Roster page and click the "Cut Player" button. Depending on the contract, the remaining bonus on the entire contract will be appiled as a cap hit for the current year. The remaining salary on the contract will be waived and will not apply to the cap hit.

    To place a player on the Practice Squad, simply click on the Practice Squad button to place them on the practice squad. When a player is on the practice squad, they will not be considered as part of the active roster count, but will be part of the team's Practice Squad. You can place up to 16 players with less than 3 years of experience on the practice squad.

     

    College Basketball Recruiting

    In a previous dev diary, I was promising some changes that would be exciting for College Basketball. Due to the amount of work recently required for launching the CFB and NFL seasons; along with the work needed for the SimNBA draft, the changes I was hoping to bring to college basketball will be shelved until next season. I'm really sorry, but with a lot of things going on, this is something I will need to put on the backburner for the next offseason.

    With that said, the AI behavior for college basketball teams has been modified for recruiting in order to give teams a bit more personality in how they build their roster. Here are the big changes:

    • AI Teams will make sure that all their position needs are met. Meaning, AI teams aren’t going to be recruiting only Centers if they don’t have a deficiency of Centers on their roster.
    • AI Teams preferences have been extended to give teams more of an identity, and biases in scouting potential recruits.
    • Teams now have a Bias value that can be one of three values: Talent, Star Rating, and Potential
    • Talent looks at two attributes of the AI team’s preference; and if they’re a good match for the team, the chance for an AI to add the croot to their board is higher
    • Star Rating looks at the recruit’s star rating. An AI team that prefers star rating above all else will have a higher chance of adding a recruit to their board based on their star rating
    • Teams that have a bias towards potential are more likely to scout players based on their potential letter grade.
    • These are outside of the AI Behaviors for Blue Blood, Cinderella, P5, and Mid-Major, and instead are extensions of these behaviors
    • The attribute preferences for each AI team was randomly generated save for very specific teams known for having certain qualities with their IRL counterpart. IE: Wisconsin as an AI team will prefer players that are known for their defensive talent
    • None of these changes will affect user teams.

    Here is a shortlist of teams, and their updated biases and preferences.

    Spoiler
    Team State Region Behavior Quality Values Attribute 1 Attribute 2
    USAF Colorado Plains Conservative Mid-Major Talent Ballwork Finishing
    AKRN Ohio Midwest Conservative Mid-Major Talent Finishing InteriorDefense
    BAMA Alabama Southeast Normal P6 Potential Ballwork PerimeterDefense
    APST North Carolina Southeast Normal Mid-Major Potential PerimeterDefense Finishing
    ZONA Arizona Southwest Aggressive Blue Blood Star Finishing PerimeterDefense
    AZST Arizona Southwest Normal P6 Talent FreeThrow PerimeterDefense
    ARK Arkansas Southwest Normal P6 Talent InteriorDefense Ballwork
    ARST Arkansas Southwest Conservative Mid-Major Talent Ballwork InteriorDefense
    ARMY New York Mid-Atlantic Conservative Mid-Major Talent Rebounding Finishing
    AUB Alabama Southeast Conservative P6 Talent FreeThrow Shooting3
    BALL Indiana Midwest Normal Mid-Major Talent Shooting2 Shooting3
    BAYL Texas Southwest Aggressive P6 Talent Shooting2 Finishing
    BOIS Idaho Pacific Normal Mid-Major Potential Ballwork Shooting3
    BC Massachusetts Northeast Normal P6 Talent InteriorDefense Shooting3
    BGSU Ohio Midwest Normal Mid-Major Talent PerimeterDefense InteriorDefense
    BUFF New York Mid-Atlantic Conservative Mid-Major Talent Finishing Shooting2
    BYU Utah Pacific Normal P6 Talent InteriorDefense PerimeterDefense
    CAL California Pacific Normal P6 Talent Rebounding Shooting3
    CMU Michigan Midwest Normal Mid-Major Talent Shooting3 FreeThrow
    CHAR North Carolina Southeast Normal Mid-Major Talent Ballwork Shooting2
    CINC Ohio Midwest Normal P6 Talent Rebounding FreeThrow
    CLEM South Carolina Southeast Normal P6 Talent Ballwork Shooting3
    CCU South Carolina Southeast Normal Mid-Major Talent InteriorDefense Finishing
    COLO Colorado Plains Normal P6 Talent PerimeterDefense Shooting2
    CSU Colorado Plains Normal Mid-Major Talent Ballwork Finishing
    DUKE North Carolina Southeast Aggressive Blue Blood Star FreeThrow PerimeterDefense
    ECU North Carolina Southeast Normal Mid-Major Talent FreeThrow Rebounding
    EMU Michigan Midwest Normal Mid-Major Talent FreeThrow Ballwork
    FIU Florida Southeast Normal Mid-Major Talent Finishing Shooting2
    FLA Florida Southeast Aggressive Blue Blood Talent FreeThrow InteriorDefense
    FAU Florida Southeast Normal Mid-Major Potential Shooting2 Finishing
    FSU Florida Southeast Normal P6 Talent PerimeterDefense Rebounding
    FRES California Pacific Conservative Cinderella Talent Rebounding Finishing
    UGA Georgia Southeast Normal P6 Talent FreeThrow Rebounding
    GASO Georgia Southeast Normal Mid-Major Talent Finishing Ballwork
    GAST Georgia Southeast Conservative Mid-Major Talent Finishing Shooting2
    GT Georgia Southeast Normal P6 Talent PerimeterDefense Rebounding
    HAWI Hawai'i Pacific Normal Mid-Major Talent Shooting3 Shooting2
    UHOU Texas Southwest Aggressive Cinderella Star InteriorDefense Shooting3
    ILLI Illinois Midwest Conservative P6 Talent Shooting3 FreeThrow
    IND Indiana Midwest Normal Blue Blood Potential FreeThrow Finishing
    IOWA Iowa Midwest Normal P6 Talent InteriorDefense Ballwork
    IAST Iowa Midwest Normal P6 Star Finishing Shooting2
    KANS Kansas Plains Aggressive Blue Blood Talent FreeThrow InteriorDefense
    KSST Kansas Plains Normal P6 Talent Shooting3 Finishing
    KENT Ohio Midwest Conservative Mid-Major Talent PerimeterDefense Ballwork
    UKEN Kentucky Midwest Aggressive Blue Blood Star FreeThrow Finishing
    LU Virginia Mid-Atlantic Conservative Mid-Major Talent Shooting3 PerimeterDefense
    ULL Louisiana Southeast Normal Mid-Major Talent Finishing Rebounding
    ULM Louisiana Southeast Normal Mid-Major Talent Shooting3 FreeThrow
    LT Louisiana Southeast Conservative Cinderella Talent FreeThrow Rebounding
    LOU Kentucky Midwest Aggressive Blue Blood Star Ballwork Finishing
    LSU Louisiana Southeast Normal P6 Talent FreeThrow PerimeterDefense
    MRSH West Virginia Mid-Atlantic Normal Cinderella Talent Rebounding Shooting3
    UMD Maryland Mid-Atlantic Normal P6 Talent PerimeterDefense Shooting2
    MEMP Tennessee Southeast Aggressive Blue Blood Star Shooting2 Ballwork
    MIAF Florida Southeast Normal P6 Star Rebounding Ballwork
    MIAO Ohio Midwest Normal Cinderella Talent Shooting2 Finishing
    MICH Michigan Midwest Normal P6 Talent Ballwork Rebounding
    MIST Michigan Midwest Aggressive Blue Blood Star Rebounding PerimeterDefense
    MTSU Tennessee Southeast Normal Mid-Major Talent InteriorDefense Finishing
    MINN Minnesota Midwest Normal P6 Talent Finishing PerimeterDefense
    MSST Mississippi Southeast Normal P6 Talent Ballwork PerimeterDefense
    MIZZ Missouri Midwest Normal P6 Talent Shooting2 PerimeterDefense
    NAVY Maryland Mid-Atlantic Conservative Mid-Major Talent Finishing Shooting2
    NCST North Carolina Southeast Normal P6 Talent FreeThrow Finishing
    NEB Nebraska Plains Normal P6 Talent Shooting2 Shooting3
    NEV Nevada Pacific Normal Mid-Major Talent Ballwork Rebounding
    UNM New Mexico Southwest Normal Mid-Major Potential InteriorDefense Ballwork
    NMSU New Mexico Southwest Normal Mid-Major Talent InteriorDefense PerimeterDefense
    UNC North Carolina Southeast Aggressive Blue Blood Star Ballwork PerimeterDefense
    UNT Texas Southwest Normal Mid-Major Talent Shooting2 PerimeterDefense
    NIU Illinois Midwest Normal Mid-Major Talent Shooting2 Rebounding
    NW Illinois Midwest Normal P6 Talent Shooting3 Ballwork
    ND Indiana Midwest Normal P6 Talent PerimeterDefense InteriorDefense
    OHIO Ohio Midwest Aggressive Mid-Major Talent PerimeterDefense Shooting3
    OHST Ohio Midwest Normal P6 Talent Shooting2 Finishing
    OKLA Oklahoma Southwest Normal P6 Talent Shooting3 InteriorDefense
    OKST Oklahoma Southwest Normal P6 Talent Ballwork PerimeterDefense
    ODU Virginia Mid-Atlantic Conservative Mid-Major Talent Rebounding Shooting3
    MISS Mississippi Southeast Conservative P6 Talent Shooting3 InteriorDefense
    OREG Oregon Pacific Normal P6 Talent Rebounding Finishing
    ORST Oregon Pacific Normal P6 Talent FreeThrow Rebounding
    PNST Pennsylvania Mid-Atlantic Normal P6 Talent Shooting2 PerimeterDefense
    PITT Pennsylvania Mid-Atlantic Normal Cinderella Talent FreeThrow Ballwork
    PURD Indiana Midwest Normal Blue Blood Potential FreeThrow Finishing
    RICE Texas Southwest Normal Mid-Major Talent Finishing Shooting3
    RUTG New Jersey Mid-Atlantic Normal P6 Talent PerimeterDefense Shooting2
    SDSU California Pacific Normal Mid-Major Potential FreeThrow PerimeterDefense
    SJSU California Pacific Normal Mid-Major Talent Ballwork FreeThrow
    SMU Texas Southwest Normal Cinderella Talent FreeThrow Shooting3
    USA Alabama Southeast Normal Cinderella Talent Ballwork PerimeterDefense
    SOCA South Carolina Southeast Normal P6 Talent Ballwork Shooting2
    USF Florida Southeast Normal Mid-Major Talent FreeThrow Shooting3
    USM Mississippi Southeast Conservative Cinderella Talent Ballwork Shooting2
    STAN California Pacific Normal P6 Talent Finishing FreeThrow
    CUSE New York Mid-Atlantic Aggressive Blue Blood Potential InteriorDefense PerimeterDefense
    TCU Texas Southwest Normal P6 Talent PerimeterDefense Rebounding
    TEMP Pennsylvania Mid-Atlantic Normal Mid-Major Talent Finishing Ballwork
    TENN Tennessee Southeast Normal P6 Talent PerimeterDefense Shooting3
    TEX Texas Southwest Normal P6 Star Rebounding Shooting2
    TAMU Texas Southwest Normal P6 Talent Rebounding FreeThrow
    TXST Texas Southwest Normal Mid-Major Talent PerimeterDefense Shooting3
    TTU Texas Southwest Normal P6 Talent Finishing Shooting2
    TLDO Ohio Midwest Normal Mid-Major Talent Finishing Shooting2
    TROY Alabama Southeast Normal Mid-Major Talent Shooting2 FreeThrow
    TLNE Louisiana Southeast Normal Mid-Major Talent PerimeterDefense Shooting3
    TULS Oklahoma Southwest Normal Mid-Major Talent FreeThrow Finishing
    UAB Alabama Southeast Normal Mid-Major Talent InteriorDefense Shooting3
    UCF Florida Southeast Normal P6 Talent Shooting2 InteriorDefense
    UCLA California Pacific Aggressive Blue Blood Star InteriorDefense Ballwork
    CONN Connecticut Northeast Aggressive Blue Blood Talent InteriorDefense Shooting3
    MASS Massachusetts Northeast Normal Mid-Major Talent Rebounding Ballwork
    UNLV Nevada Pacific Aggressive Cinderella Talent InteriorDefense PerimeterDefense
    USC California Pacific Normal P6 Star Finishing InteriorDefense
    UTEP Texas Southwest Conservative Mid-Major Talent Rebounding Shooting3
    UTSA Texas Southwest Conservative Mid-Major Talent FreeThrow Shooting2
    UTAH Utah Pacific Normal P6 Talent InteriorDefense Shooting3
    UTST Utah Pacific Normal Mid-Major Talent PerimeterDefense Rebounding
    VAND Tennessee Southeast Conservative P6 Talent FreeThrow Ballwork
    UVA Virginia Mid-Atlantic Normal P6 Talent Ballwork Shooting3
    VT Virginia Mid-Atlantic Normal P6 Talent Ballwork Shooting3
    WAKE North Carolina Southeast Conservative P6 Talent InteriorDefense Shooting3
    WASH Washington Pacific Normal P6 Star InteriorDefense Rebounding
    WAST Washington Pacific Normal P6 Talent InteriorDefense Finishing
    WVU West Virginia Mid-Atlantic Normal P6 Talent Finishing Rebounding
    WKU Kentucky Midwest Normal Mid-Major Talent InteriorDefense Ballwork
    WMU Michigan Midwest Normal Mid-Major Talent Shooting2 Shooting3
    WISC Wisconsin Midwest Aggressive P6 Talent InteriorDefense PerimeterDefense
    WYOM Wyoming Plains Normal Mid-Major Talent Finishing Rebounding
    UMBC Maryland Mid-Atlantic Normal Cinderella Talent Ballwork PerimeterDefense
    WICH Kansas Plains Normal Cinderella Talent Shooting2 PerimeterDefense
    USD California Pacific Normal Cinderella Potential Rebounding PerimeterDefense
    SMC California Pacific Aggressive Blue Blood Star InteriorDefense Ballwork
    VCU Virginia Mid-Atlantic Normal Mid-Major Potential Shooting2 Ballwork
    GEOT District of Columbia Mid-Atlantic Normal P6 Talent PerimeterDefense Finishing
    SBON New York Mid-Atlantic Normal Mid-Major Potential Shooting3 InteriorDefense
    UCI California Pacific Normal Mid-Major Talent Ballwork Finishing
    SDST South Dakota Plains Normal Cinderella Talent Finishing Ballwork
    DPU Illinois Midwest Normal P6 Talent Shooting2 Rebounding
    FGCU Florida Southeast Normal Mid-Major Talent Shooting3 InteriorDefense
    JU Florida Southeast Normal Mid-Major Talent Finishing PerimeterDefense
    UNOM Nebraska Plains Conservative Mid-Major Talent InteriorDefense FreeThrow
    PORT Oregon Pacific Conservative Mid-Major Talent InteriorDefense Finishing
    SEAU Washington Pacific Conservative Mid-Major Talent Ballwork PerimeterDefense
    JVST Alabama Southeast Normal Mid-Major Talent InteriorDefense Finishing
    SHSU Texas Southwest Normal Mid-Major Talent Finishing FreeThrow
    KNSW Georgia Southeast Normal Mid-Major Talent Finishing Rebounding
    APSU Tennessee Southeast Normal Mid-Major Talent Finishing Shooting3
    BELL Kentucky Midwest Normal Mid-Major Talent Finishing Ballwork
    CARK Arkansas Southwest Conservative Mid-Major Talent Ballwork InteriorDefense
    EKU Kentucky Midwest Normal Mid-Major Talent Shooting2 InteriorDefense
    LIP Tennessee Southeast Normal Mid-Major Talent Ballwork PerimeterDefense
    UNA Alabama Southeast Normal Mid-Major Talent Shooting3 Shooting2
    UNF Florida Southeast Normal Mid-Major Talent Shooting2 Shooting3
    QUOC North Carolina Southeast Normal Mid-Major Talent PerimeterDefense Rebounding
    STET Florida Southeast Normal Mid-Major Talent FreeThrow Finishing
    ALB New York Mid-Atlantic Normal Mid-Major Talent FreeThrow InteriorDefense
    BING New York Mid-Atlantic Normal Mid-Major Talent PerimeterDefense Shooting3
    BRY Rhode Island Northeast Conservative Mid-Major Talent Finishing Shooting2
    ME Maine Northeast Normal Mid-Major Talent PerimeterDefense Ballwork
    UML Massachusetts Northeast Conservative Mid-Major Talent FreeThrow Shooting3
    UNH New Hampshire Northeast Normal Mid-Major Talent PerimeterDefense InteriorDefense
    NJIT New Jersey Mid-Atlantic Conservative Mid-Major Talent PerimeterDefense InteriorDefense
    UV Vermont Northeast Normal Cinderella Potential Finishing PerimeterDefense
    UCD California Pacific Normal Mid-Major Talent Finishing InteriorDefense
    UCSB California Pacific Normal Mid-Major Potential InteriorDefense Finishing
    UCR California Pacific Normal Mid-Major Star Ballwork Shooting2
    UCSD California Pacific Normal Mid-Major Talent PerimeterDefense InteriorDefense
    CSUF California Pacific Normal Mid-Major Talent Finishing InteriorDefense
    LBSU California Pacific Normal Mid-Major Talent Ballwork PerimeterDefense
    CSUB California Pacific Normal Mid-Major Talent PerimeterDefense Ballwork
    CP California Pacific Normal Mid-Major Potential Shooting3 InteriorDefense
    CSUN California Pacific Normal Mid-Major Talent Rebounding PerimeterDefense
    BEL Tennessee Southeast Normal Mid-Major Talent PerimeterDefense InteriorDefense
    BRAD Illinois Midwest Normal Mid-Major Talent Shooting3 Finishing
    DRKE Iowa Midwest Normal Mid-Major Talent Finishing Shooting3
    UIC Illinois Midwest Normal Mid-Major Talent Rebounding FreeThrow
    EVAN Indiana Midwest Normal Mid-Major Talent Finishing Ballwork
    JMU Virginia Mid-Atlantic Normal Mid-Major Talent Ballwork Shooting3
    DAV North Carolina Southeast Normal Mid-Major Talent PerimeterDefense FreeThrow
    DAY Ohio Midwest Normal Cinderella Talent InteriorDefense Shooting3
    DUQ Pennsylvania Mid-Atlantic Normal Mid-Major Talent Ballwork Finishing
    FOR New York Mid-Atlantic Normal Mid-Major Talent Rebounding Ballwork
    GMU Virginia Mid-Atlantic Conservative Mid-Major Talent Shooting2 Ballwork
    GW District of Columbia Mid-Atlantic Conservative Mid-Major Talent FreeThrow Shooting2
    LAS Pennsylvania Mid-Atlantic Normal Cinderella Talent FreeThrow Finishing
    LUC Illinois Midwest Aggressive Cinderella Talent InteriorDefense PerimeterDefense
    URI Rhode Island Northeast Normal Mid-Major Talent Ballwork FreeThrow
    RICH Virginia Mid-Atlantic Normal Mid-Major Talent Ballwork Rebounding
    JOES Pennsylvania Midwest Normal Mid-Major Talent InteriorDefense Rebounding
    SLU Missouri Midwest Normal Mid-Major Potential Shooting2 PerimeterDefense
    BUT Indiana Midwest Aggressive Cinderella Talent Rebounding Shooting3
    CREI Nebraska Plains Normal P6 Talent Finishing PerimeterDefense
    MARQ Wisconsin Midwest Normal Cinderella Talent Rebounding Finishing
    PROV Rhode Island Northeast Aggressive P6 Potential Rebounding FreeThrow
    SJU New York Mid-Atlantic Normal P6 Talent InteriorDefense Rebounding
    VILL Pennsylvania Mid-Atlantic Aggressive Cinderella Talent Finishing Rebounding
    XAV Ohio Midwest Normal Cinderella Talent Finishing InteriorDefense
    GONZ Washington Pacific Aggressive Cinderella Star Finishing Ballwork
    LMU California Pacific Conservative Mid-Major Talent Finishing PerimeterDefense
    PAC California Pacific Conservative Mid-Major Talent FreeThrow PerimeterDefense
    PEPP California Pacific Normal Mid-Major Talent Finishing Ballwork
    SF California Pacific Aggressive Mid-Major Potential FreeThrow PerimeterDefense
    SCU California Pacific Aggressive Cinderella Potential Ballwork Shooting3
    HALL New Jersey Mid-Atlantic Aggressive P6 Potential InteriorDefense Shooting3
    INST Indiana Midwest Normal Mid-Major Talent Shooting3 Ballwork
    ILST Illinois Midwest Normal Mid-Major Talent Shooting2 Finishing
    MOST Missouri Midwest Normal Mid-Major Talent FreeThrow Finishing
    MUR Kentucky Midwest Normal Mid-Major Talent FreeThrow Shooting3
    UNI Iowa Midwest Normal Mid-Major Talent Shooting3 Finishing
    SIU Illinois Midwest Normal Mid-Major Talent Ballwork Shooting3
    VAL Indiana Midwest Aggressive Mid-Major Talent Shooting3 InteriorDefense
    DU Colorado Plains Normal Mid-Major Talent Shooting3 PerimeterDefense
    KCU Missouri Midwest Normal Mid-Major Talent Ballwork Rebounding
    UND North Dakota Plains Normal Mid-Major Talent Shooting2 PerimeterDefense
    NDSU North Dakota Plains Normal Mid-Major Talent FreeThrow Shooting2
    ORU Oklahoma Plains Aggressive Cinderella Talent FreeThrow Shooting3
    STMN Minnesota Midwest Normal Mid-Major Talent InteriorDefense PerimeterDefense
    SDAK South Dakota Plains Normal Mid-Major Talent Ballwork Finishing
    WIU Illinois Midwest Normal Mid-Major Talent Shooting3 Finishing
    GCU Arizona Southwest Normal Mid-Major Talent PerimeterDefense InteriorDefense
    ACU Texas Southwest Conservative Mid-Major Talent Ballwork Rebounding
    CBU California Pacific Conservative Mid-Major Talent Ballwork InteriorDefense
    SUU Utah Pacific Conservative Mid-Major Talent InteriorDefense Shooting3
    SFA Texas Southwest Conservative Mid-Major Talent Shooting3 PerimeterDefense
    TAR Texas Southwest Conservative Mid-Major Talent Shooting2 Rebounding
    UTA Texas Southwest Conservative Mid-Major Talent PerimeterDefense Rebounding
    RGV Texas Southwest Conservative Mid-Major Talent Shooting2 InteriorDefense
    UTU Utah Pacific Conservative Mid-Major Talent InteriorDefense PerimeterDefense
    UVU Utah Pacific Conservative Mid-Major Talent Shooting3 FreeThrow
    AMER District of Columbia Mid-Atlantic Normal Mid-Major Talent Finishing FreeThrow
    BU Massachusetts Northeast Normal Mid-Major Talent InteriorDefense Shooting2
    BUCK Pennsylvania Mid-Atlantic Normal Mid-Major Talent Finishing FreeThrow
    COLG New York Mid-Atlantic Normal Mid-Major Talent Shooting3 Rebounding
    HC Massachusetts Northeast Normal Mid-Major Talent Rebounding Shooting2
    LAF Pennsylvania Mid-Atlantic Normal Mid-Major Talent InteriorDefense FreeThrow
    LEH Pennsylvania Mid-Atlantic Normal Mid-Major Talent FreeThrow Ballwork
    L-MD Maryland Mid-Atlantic Conservative Mid-Major Talent FreeThrow Finishing
    EWU Washington Pacific Normal Mid-Major Potential Ballwork Finishing
    IDHO Idaho Pacific Normal Mid-Major Talent FreeThrow Ballwork
    IDST Idaho Pacific Normal Mid-Major Talent FreeThrow PerimeterDefense
    MONT Montana Pacific Normal Mid-Major Potential FreeThrow InteriorDefense
    MTST Montana Pacific Normal Mid-Major Talent PerimeterDefense Rebounding
    NAU Arizona Pacific Normal Mid-Major Talent Shooting3 PerimeterDefense
    UNCO Colorado Plains Conservative Mid-Major Talent FreeThrow PerimeterDefense
    PRST Oregon Pacific Normal Mid-Major Talent PerimeterDefense Finishing
    SSU California Pacific Normal Mid-Major Talent Ballwork Shooting3
    WEB Utah Pacific Normal Mid-Major Talent Shooting3 PerimeterDefense
    CHSO North Carolina Southeast Normal Mid-Major Talent Shooting3 FreeThrow
    WEBB North Carolina Southeast Normal Mid-Major Talent Ballwork InteriorDefense
    HP North Carolina Southeast Normal Mid-Major Talent Rebounding InteriorDefense
    LONG Virginia Mid-Atlantic Conservative Mid-Major Talent Rebounding Ballwork
    PRE South Carolina Southeast Conservative Mid-Major Talent Shooting3 InteriorDefense
    RAD Virginia Mid-Atlantic Conservative Mid-Major Talent Rebounding Finishing
    UNCA North Carolina Southeast Normal Mid-Major Talent Shooting3 Rebounding
    UPST South Carolina Southeast Normal Mid-Major Potential FreeThrow Shooting2
    WIN South Carolina Southeast Normal Mid-Major Talent Rebounding Ballwork
    COFC South Carolina Southeast Normal Mid-Major Talent InteriorDefense Ballwork
    DEL Delaware Mid-Atlantic Normal Mid-Major Talent Ballwork Shooting3
    DREX Pennsylvania Mid-Atlantic Normal Mid-Major Talent Ballwork Shooting2
    ELON North Carolina Southeast Normal Mid-Major Talent Finishing Ballwork
    HAMP Virginia Mid-Atlantic Normal Mid-Major Talent InteriorDefense Finishing
    HOF New York Mid-Atlantic Normal Mid-Major Talent PerimeterDefense Shooting3
    MONM New Jersey Mid-Atlantic Normal Mid-Major Talent Shooting2 Ballwork
    NCAT North Carolina Southeast Conservative Mid-Major Talent Shooting3 Shooting2
    NE Massachusetts Northeast Aggressive Cinderella Talent Rebounding PerimeterDefense
    TOW Maryland Mid-Atlantic Aggressive Mid-Major Talent PerimeterDefense Rebounding
    UNCW North Carolina Southeast Normal Mid-Major Talent Rebounding PerimeterDefense
    STBK New York Mid-Atlantic Normal Mid-Major Talent Rebounding InteriorDefense
    W&M Virginia Mid-Atlantic Normal Mid-Major Talent Shooting2 Finishing
    CAMP North Carolina Southeast Conservative Mid-Major Talent FreeThrow InteriorDefense
    CLEV Ohio Midwest Conservative Mid-Major Talent Rebounding Ballwork
    DETM Michigan Midwest Conservative Mid-Major Talent Finishing Shooting2
    UWGB Wisconsin Midwest Conservative Mid-Major Talent FreeThrow Ballwork
    IUPU Indiana Midwest Conservative Mid-Major Talent Shooting3 Ballwork
    MILW Wisconsin Midwest Conservative Mid-Major Talent Shooting2 PerimeterDefense
    NKU Kentucky Midwest Conservative Mid-Major Talent InteriorDefense PerimeterDefense
    OAK Michigan Midwest Conservative Mid-Major Talent Shooting3 FreeThrow
    PFW Indiana Midwest Conservative Mid-Major Talent Rebounding InteriorDefense
    RMU Pennsylvania Mid-Atlantic Conservative Mid-Major Talent FreeThrow Ballwork
    WRST Ohio Midwest Conservative Mid-Major Talent Rebounding FreeThrow
    YSU Ohio Midwest Normal Mid-Major Talent Shooting2 Shooting3
    BRWN Rhode Island Northeast Normal Mid-Major Talent Shooting3 Rebounding
    COLU New York Mid-Atlantic Normal Mid-Major Talent InteriorDefense FreeThrow
    COR New York Mid-Atlantic Normal Mid-Major Talent Finishing Shooting3
    DART New Hampshire Northeast Normal Mid-Major Talent Rebounding Ballwork
    PENN Pennsylvania Mid-Atlantic Normal Mid-Major Talent PerimeterDefense Shooting3
    HARV Massachusetts Northeast Aggressive Mid-Major Talent FreeThrow InteriorDefense
    PRIN New Jersey Mid-Atlantic Aggressive Mid-Major Potential Rebounding Shooting2
    YALE Connecticut Northeast Aggressive Mid-Major Star Finishing FreeThrow
    SIE New York Mid-Atlantic Normal Mid-Major Talent InteriorDefense Ballwork
    IONA New York Mid-Atlantic Normal Mid-Major Potential Shooting2 PerimeterDefense
    MSM Maryland Mid-Atlantic Normal Mid-Major Talent InteriorDefense Ballwork
    MAN New York Mid-Atlantic Normal Mid-Major Talent Shooting3 Shooting2
    QUIN Connecticut Northeast Normal Mid-Major Talent Finishing Shooting2
    MRST New York Mid-Atlantic Normal Cinderella Talent FreeThrow Shooting2
    RID New Jersey Mid-Atlantic Normal Mid-Major Talent Ballwork Finishing
    SPU New Jersey Mid-Atlantic Normal Cinderella Potential FreeThrow Shooting3
    NIA New York Mid-Atlantic Conservative Mid-Major Talent InteriorDefense Ballwork
    CAN New York Mid-Atlantic Normal Mid-Major Talent Ballwork InteriorDefense
    FAIR Connecticut Northeast Conservative Mid-Major Talent FreeThrow PerimeterDefense
    NORF Virginia Mid-Atlantic Aggressive Mid-Major Potential PerimeterDefense InteriorDefense
    NCCU North Carolina Southeast Normal Mid-Major Talent Finishing Rebounding
    HOW District of Columbia Mid-Atlantic Normal Mid-Major Talent InteriorDefense FreeThrow
    UMES Maryland Mid-Atlantic Conservative Mid-Major Talent Shooting3 Ballwork
    MORG Maryland Mid-Atlantic Conservative Mid-Major Talent Rebounding PerimeterDefense
    COPP Maryland Mid-Atlantic Conservative Mid-Major Talent InteriorDefense Ballwork
    DSU Delaware Mid-Atlantic Conservative Mid-Major Talent Shooting2 InteriorDefense
    SCST South Carolina Southeast Normal Mid-Major Talent InteriorDefense Ballwork
    SIUE Illinois Midwest Normal Mid-Major Talent Shooting2 Rebounding
    SEMO Missouri Midwest Conservative Mid-Major Talent Ballwork InteriorDefense
    TNST Tennessee Southeast Conservative Mid-Major Talent InteriorDefense Ballwork
    MORE Kentucky Midwest Conservative Mid-Major Talent Shooting2 Ballwork
    UTM Tennessee Southeast Conservative Mid-Major Talent PerimeterDefense Ballwork
    LIN Missouri Midwest Conservative Mid-Major Talent InteriorDefense Shooting2
    USI Indiana Midwest Conservative Mid-Major Talent PerimeterDefense Ballwork
    TNTC Tennessee Southeast Conservative Mid-Major Talent Finishing Shooting3
    LR Arkansas Southwest Aggressive Mid-Major Talent Finishing FreeThrow
    EIU Illinois Midwest Normal Mid-Major Talent InteriorDefense Shooting3
    FUR South Carolina Southeast Normal Mid-Major Talent FreeThrow Shooting3
    SAM Alabama Southeast Conservative Mid-Major Talent Shooting2 PerimeterDefense
    CIT South Carolina Southeast Conservative Mid-Major Talent FreeThrow Rebounding
    WOF South Carolina Southeast Conservative Mid-Major Talent Rebounding Finishing
    UTC Tennessee Southeast Conservative Mid-Major Talent Shooting2 Finishing
    ETSU Tennessee Southeast Aggressive Mid-Major Star InteriorDefense Finishing
    WCU North Carolina Southeast Conservative Mid-Major Talent Finishing InteriorDefense
    MER Georgia Southeast Conservative Mid-Major Talent Shooting3 Finishing
    UNCG North Carolina Southeast Conservative Mid-Major Talent Rebounding Ballwork
    VMI Virginia Mid-Atlantic Conservative Mid-Major Talent Shooting3 Finishing
    MCN Louisiana Southeast Conservative Mid-Major Talent Finishing PerimeterDefense
    NWST Louisiana Southeast Conservative Mid-Major Talent Ballwork PerimeterDefense
    UIW Texas Southwest Conservative Mid-Major Talent Shooting3 PerimeterDefense
    SELA Louisiana Southeast Conservative Mid-Major Talent InteriorDefense Shooting2
    TAMC Texas Southwest Aggressive Mid-Major Talent Rebounding FreeThrow
    AMCC Texas Southwest Conservative Mid-Major Talent PerimeterDefense Shooting2
    NICH Louisiana Southeast Conservative Mid-Major Talent Rebounding PerimeterDefense
    LAM Texas Southwest Conservative Mid-Major Talent FreeThrow Finishing
    UNO Louisiana Southeast Conservative Mid-Major Talent Shooting3 Rebounding
    HCU Texas Southwest Conservative Mid-Major Talent FreeThrow Shooting2
    GRAM Louisiana Southeast Conservative Mid-Major Talent PerimeterDefense Ballwork
    BCU Florida Southeast Conservative Mid-Major Talent Rebounding Shooting2
    PV Texas Southwest Conservative Mid-Major Talent Shooting3 Rebounding
    ALCN Mississippi Southeast Conservative Mid-Major Talent Rebounding PerimeterDefense
    SOU Louisiana Southeast Conservative Mid-Major Talent Ballwork InteriorDefense
    AAMU Alabama Southeast Conservative Mid-Major Talent Shooting2 InteriorDefense
    UAPB Arkansas Southwest Aggressive Mid-Major Talent FreeThrow Finishing
    FAMU Florida Southeast Conservative Mid-Major Talent Shooting3 Rebounding
    ALST Alabama Southeast Conservative Mid-Major Talent FreeThrow Rebounding
    TXSO Texas Southwest Conservative Mid-Major Talent Shooting2 Shooting3
    MSVU Mississippi Southeast Conservative Mid-Major Talent Finishing Rebounding
    JXST Mississippi Southeast Conservative Mid-Major Talent Shooting3 Shooting2
    HART Connecticut Northeast Conservative Mid-Major Talent Ballwork Finishing
    CHST Illinois Midwest Conservative Mid-Major Talent Shooting2 Shooting3
    WAG New York Mid-Atlantic Conservative Mid-Major Talent Rebounding Ballwork
    SHU Connecticut Northeast Conservative Mid-Major Talent Rebounding Shooting3
    SFNY New York Mid-Atlantic Conservative Mid-Major Talent Ballwork Shooting3
    FDU New Jersey Mid-Atlantic Conservative Cinderella Talent Shooting3 Ballwork
    STO Massachusetts Northeast Conservative Mid-Major Talent FreeThrow PerimeterDefense
    SFPA Pennsylvania Mid-Atlantic Conservative Mid-Major Talent Rebounding Ballwork
    LIU New York Mid-Atlantic Conservative Mid-Major Talent Ballwork Finishing
    MRMK Massachusetts Northeast Conservative Mid-Major Talent Ballwork Shooting2
    CCSU Connecticut Northeast Conservative Mid-Major Talent Finishing Ballwork

    I hope y'all are well, and are excited for the upcoming CFB and NFL seasons to begin, along with the upcoming SimNBA draft.

     

    Thanks,

    Tuscan

    • Like 1
  4. Welcome @Dhawk18, you're approved for USC! Welcome to the Pac 12 - the Conference of Champions!

    We're currently in the midst of pre-season games but after this weekend, the regular season will be starting with week 0.

    Now that you're approved, I highly recommend getting started up on the interface and requesting USC for both CFB and Basketball. Here is a link to our interface application: https://simfba-interface.azurewebsites.net/#/

    I am also adding you to the Pac 12 Discord Server. Feel free to say hi to your conference-mates there.

     

    @Kirby can update your avatar.

     

    Welcome to SimFBA!

  5. Just now, Piercewise1 said:

    As someone who is not familiar with IRL basketball: will there be penalties for switching formations in between weeks?  Or can we freely mix it up based on our opponent?

    I don't have penalties planned for this season. If there's any future work on the engine, it will be to either implement injuries or fouling out players. That and maybe adding flavor to the play-by-play text. We need some dunks in this sim.

    • Like 1
  6. Hey everyone,

    I appreciate everyone with their patience with many of the updates that are going on for basketball with the SimCFB and SimNFL seasons just around the corner. The past few weeks I've been working on a series of updates, and would like to formally announce the following updates:

    • Gameplan pages for CBB and NBA are now available
    • The 2023 SimNBA Draft lottery will be next week

     

    The Previous Gameplan

    Last season, the gameplan page only allowed customization in terms of the team's pace, team shot proportion, and minutes. Positions were considered positionless, as players could be given as many minutes up to their stamina, with nothing regarding their current position. The biggest constraint was that shot proportion was allocated across the entire team, and users could not control who was shooting 3s, which resulted in many confusing plays such as the lowest rated 3pt shooter attempting a game-winning shot for the final possession.

    The New Gameplan

    There's a lot to unpack; but before we begin, I want to give a shoutout to @Ezaco for putting together the SimBBA v2 engine, and for desigining the new gameplan features that we will be going over today. With that said, I advise everyone to read this dev diary thoroughly so that they can become familiar with the new gameplay features, and understand how to strategize their team. To start, here is the new gameplan page:

     

    image.thumb.png.70368f57d80d7f01ce05e58b773b99be.png

    Starting from the top, users now not only can control the pace of their team, but also the formations and the style of play their team will inhibit on the court.

    Offensive Formations:

    There are five offensive formations: Balanced, Motion, Pick and Roll, Post-Up, and Space-and-Post. Each formation has its own strengths and weaknesses. Formations also control the overall shot proportions allowed for your team.

     

    Balanced

    A balanced offense is the current, traditional offense and has no bonuses or maluses to any skills. Limitations:

    • Inside: Min 20%, Max 60%
    • Midrange: Min 20%, Max 60%
    • 3 Point: Min 20%, Max 60%

    Motion

    A Motion offense focuses on ball and player movement, spacing, and passing for a good open shot. This means the ball is often being passed around quickly, which can lead to drops or steals. It also often results in a player in the outside range being open more often.

    • Bonus: Inside Shooting, 3 Point Shooting
    • Malus: Ballwork, Rebounding
    • Inside: Min 10%, Max 20%
    • Midrange: Min 10%, Max 20%
    • 3 Point: Min 30%, Max 70%

    Pick-and-Roll

    A pick-and-roll offense focuses on setting screens for offensive players to open up a dribbling lane or cut off a defender for an open shot. It focuses on getting players closer to the basket for their shot, often by setting a pick around the free throw line or beyond.

    • Bonus: Inside Shooting, Ballwork
    • Malus: Midrange, Rebounding
    • Inside: Min 20%, Max 60%
    • Midrange: Min 20%, Max 60%
    • 3 Point: Min 20%, Max 60%

    Post-Up

    A post-up offense focuses on the shots down in the near-basket area, backing up a defender for close layups, hooks, and turn shots. Players are concentrated in the basket area, leaving the longer range shots bare but placing players in better rebounding position.

    • Bonus: Inside Shooting, Rebounding
    • Malus: Midrange, 3 Point Shooting
    • Inside: Min 40%, Max 80%
    • Midrange: Min 5%, Max 15%
    • 3 Point: Min 5%, Max 15%

    Space-and-Post

    The space-and-post offense focuses on the players on the outside wings of the court, leaving one offensive player in the near basket area, and providing spacing for the ballhandler to make their own shot.

    • Bonus: Midrange, 3 Point Shooting
    • Malus: Ballwork, Rebounding
    • Inside: Min 10%, Max 20%
    • Midrange: Min 30%, Max 70%
    • 3 Point: Min 30%, Max 70%

     

    Defensive Formations

    There are five defensive formations: Man-to-Man, 1-3-1 Zone, 3-2 Zone, 2-3 Zone, Box-and-One Zone. Each formation focuses on a different portion of offense to be strong against, but can open itself against others.

    Man-to-Man

    Man-to-Man defense is the traditional, current defense. Every player has an assignment to guard on the other team and sticks with defending them. There are no bonuses or maluses to this defense. However, new in V2 a Man-to-Man offense can designate a player on the opposing team as a double-team focus. This double-teamed player will receive a malus to shots from any range, but all other non-double-teamed players will receive a bonus to shots from any range. A double-team designation is optional and not required.

    1-3-1 Zone

    A 1-3-1 Zone defense prioritizes the middle portion of the shooting area. One player is designated on the outside zone, one player in the inside zone, while the other three players roam designation zones in the midrange area to defend those shots.

    • Bonus: Turnovers, Opposing team Midrange malus
    • Malus: Opposing team Inside and 3 Point Shooting bonus

    3-2 Zone

    A 3-2 Zone defense prioritizes the 3 point arc shooting area. Two players roam designated zones inside of the arc, while the other three defenders roam their designated zones on and outside of the arc to prevent 3 point shots.

    • Bonus: Opposing team 3 Point shooting malus
    • Malus: Opposing team Inside Shooting and Rebounding bonus

    2-3 Zone

    A 2-3 Zone defense, in contrast, prioritizes the inside shooting area. Only two players are designated to the three point area, while the other three are designated to closer to the basket.

    • Bonus: Rebounding, opposing team Inside malus
    • Malus: Opposing team 3 Point Shooting bonus

    Box-and-One Zone

    A box-and-one zone defense is a combination defense. Four players are designated to zones around the shooting area to defend, while the fifth defender is dedicated to a specific player on the opposing offense to guard. This focuses the defense on that player. In a box-and-one zone, the defense must designate a player on the opposing team as the focus player.

    • Bonus: Focus player malus to all shots
    • Malus: Non-focused player bonus to all shots

     

    Offensive Style

    New in V2 are offensive styles. Offensive styles dictate which positions take the court for your team, and can help you if your team is stronger or weaker in certain positions. Each style changes the total minutes required for each position in a regulation game.

    Traditional

    A traditional offense utilizes all 5 positions evenly. No position is prioritized over any other and is best for well-balanced teams.

    • PG - SimCBB: 40 / SimNBA: 48
    • SG - SimCBB: 40 / SimNBA: 48
    • SF - SimCBB: 40 / SimNBA: 48
    • PF - SimCBB: 40 / SimNBA: 48
    • C - SimCBB: 40 / SimNBA: 48

    Small Ball

    A small ball style removes the center position in favor of another shooting guard to prioritize shooting skills.

    • PG - SimCBB: 40 / SimNBA: 48
    • SG - SimCBB: 80 / SimNBA: 96
    • SF - SimCBB: 40 / SimNBA: 48
    • PF - SimCBB: 40 / SimNBA: 48

    Microball

    A microball style removes focuses on the smaller guard positions, often best for longer shooting and ball movement.

    • PG - SimCBB: 80 / SimNBA: 96
    • SG - SimCBB: 80 / SimNBA: 96
    • SF - SimCBB: 40 / SimNBA: 48

    Jumbo

    A jumbo style focuses on the big men of the roster, taking out the small point guard entirely. Best for inside offenses and rebounding.

    • SG - SimCBB: 40 / SimNBA: 48
    • SF - SimCBB: 40 / SimNBA: 48
    • PF - SimCBB: 48 / SimNBA: 96
    • C - SimCBB: 40 / SimNBA: 48

     

    The Player Table

    When going over the player table, you will see a row of data separate by the position's minutes, and the shot proportion. These are crucial and dependent on the offensive style and offensive formation set. As you fill in the shot proportion and minutes, these numbers will update. Based on personal experience, I advise filling in the shot proportion first before taking care of your minutes.

    image.thumb.png.c7a646e068ebe5859923092e8b04570b.png

    With the new features on the engine, there are a wide variety of attributes and options available for individual players. Depending on how each team wants to strategize, not every user will value each attribute the same. To allow flexibility and preference on the gameplan page, users are able to toggle on/off certain columns on the gameplan page from view.

    image.thumb.png.4e5c3e2a7dddc4f186751afb48edc721.png

     

    With that said, the columns which will always be shown are the Overall Column, the shot proportion columns (Inside, Mid Range, and 3pt), total minutes, stamina, and playtime expectations.

    Shot Proportions

    Each individual player can now be allocated and told which shots to take. Inside Proportion represents shots made inside the paint; Mid Range proportion represents shots taken behind the 3pt line and outside the paint; and 3pt Proportion represents shots on and outside the 3pt line. The attributes associated with each shot have been named as such, and are represended in the following columns: Inside Shot, Mid-Range Shooting, and 3pt shooting. Any player can be allocated any number of proportion, so much as long as it's within the offensive formation's limits. If you want someone taking all the three point shots, now you can do that. If you want your team to experience pain and give your worst shooter all of the shot proportion, you can do that too.

     

    Position Minutes

    With the addition of Offensive Style, each style now requires a specific amount of minutes for each position. Not every team has the same number of point guards or centers; and with each player, they can play certain positions flexibly. Players will always be able to play their designated position; and depending on their designated position, they will also be able to play out of position in order to meet the required minutes for an offensive style. For the full list of which positions can be assigned or preferred, see the list below:

    • PG - 1 (can play PG, SG)
    • SG - 2 (can play PG, SG, or SF)
    • SF - 3 (can play SG, SF, or PF
    • PF - 4 (can play SF, PF, C)
    • C - 5 (can play PF, C)

    To add minutes to a certain position for a player, first set the position that you want the player to play, and then allocate the minutes at that position. This can be done for up to 3 positions per player. See this player line as an example:

    image.png.b6393600bafbf7d242b580180cae0696.png

    image.png.a371a14091742cc788e6da10b2d88ed7.png

     

    Total minutes will always equal the number of minutes allocated to a player at all three positions. If you're running into issues as far as hidden minutes, please make sure to toggle on/off the Position 2 and Position 3 columns. As was in the previous engine, players cannot play more total minutes than what their stamina allows.

     

    Playtime Expectations

    This is a friendly reminder; with the new progression update, players now care about how many minutes they play. As long as players meet their required minutes, they are happy. If a player does not meet their required minutes, there is a chance they will regress (in College; in NBA, guaranteed), and will enter the transfer portal.

     

    AI Gameplans

    AI Gameplans have already been set, and minutes have been allocated. Any new users picking up a new team, I highly suggest to adjust the minutes and gameplan for your new team immediately.

    On a note with AI gameplans... a lot of the new teams are going to play very wonky. There aren't a lot of good players on the new teams, and so there will be some teams banking on certain players to perform well, and there will be... ugly games. With each passing season, this will likely change since a number of the players generated for these teams specifically are not good. Give it a few recruiting cycles, and the AI gameplans and shot proportions will look normal.

     

    What's next?

    The SimNBA Draft Lottery. The full list is of draftable players is now available, and there's some work ahead of me that needs to be done so that we can do the SimNBA Draft on the interface. For the full list, click here: https://docs.google.com/spreadsheets/d/1GXlejf3KYclOM6aySL6wcGOrqLi2rBsbGAFOlueRuyg/edit?usp=sharing

     

    You may also notice that the potential column is missing in the file. This is intentional, as the following information can be confirmed on the list:

    • Potential is hidden, but will be discoverable
    • The attribute grades are slightly fuzzied
    • Because the attribute grades are slightly fuzzied, so is the overall

    Don't fret. This is related to the SimNBA Draft page work that's ahead. It's going to be a busy couple of weeks, but I'm hoping that with thorough development and testing that we can move forward with this.

    I'm also hoping to make the announcement on the secret project that I've been working on fairly soon, as it will be somewhat related to the SimNBA and to the large list of SimNBA draftees.

    That's all I have for now.

     

    Thanks,

    ~Tuscan

    • Like 7
    • Fire 1
  7. Hey everyone,

     

    Hope y'all are well. This dev diary isn't about a release of a new feature, rather it is instead about the timetable of when we're hoping to release certain features and have leagues starting.

    The purpose of this post is to inform the community and you with an estimate of when something will be ready by.

    We know y'all are really excited about the upcoming seasons for SimCFB, SimNFL, SimCBB, and SimNBA, and we are right here with you. No one is more excited to get games underway again than us. We understand that excitement over a long period of time can sometimes lead to impatience.

    The changes that will be listed below on the timetable are happening so that running this season and future seasons is more user-friendly, automated, smoother, and efficient than before. We are focused on creating the infrastructure on the back-end so that running games and updating the database is automated and only takes seconds. This will lead to shorter breaks between seasons, which means more shorter off-seasons in the future.

    We really appreciate y'all's patience with the work that's gone this off-season and prior ones. Please understand that most of us are working on this project 7 days a week in order to get this across the finish line while trying to balance real-life work, family, and sleep. The features we're working are not easy, and usually require teamwork from people whose schedules don't line up. It's not easy to provide a release date, but please understand we are trying our best.

    Now, that doesn't mean you have to be in the dark on when something is ready. Saying again, the below information are estimates. This is when we're hoping to have certain work completed by.

    Here are the timetables for each league:

    SimCFB

    • Spring Games: Scheduling ends this Friday, games should start latest by May 5th.
    • Regular season: End of May/June 9th

    SimNFL

    • UDFAs: By April 28th
    • Schedule Page: By May 2nd
    • PreSeason Games: By May 5th
    • Waiver Wire: By May 5th
    • Stats Page: May 29th

    SimCBB

    • The following estimates are dependent on when work for CFB and NFL are complete and are subject to change.
    • Recruiting Part 2: By May 29th
    • OOC Scheduling: By May 29th
    • Gameplan Page Fix: By July 22nd
    • Regular Season: Dependent on When the NBA Draft Room is Complete and the NBA Draft is ran

    SimNBA

    • The following estimates are dependent on when work for CFB and NFL are complete and are subject to change.
    • Free Agency & Trading: By May 29th
    • NBA Draft Room: By July 15th
    • Gameplan Page: By July 22nd
    • NBA Draft: Hoping by July 30th
    • Regular Season: Dependent on when the NBA Draft is ran.
    • Secret: Dependent on the NBA Draft work.
    • Like 3
    • Love 2
  8. Hey everyone,

    Hope y'all had a great weekend. I would like to announce some of the changes that are being made for SimCBB for this upcoming season. Here is a short list of what will be discussed:

    • Class Size Limits
    • AI Behavior changes
    • The new croot class

    Class Size Limits

    Last season we allowed the class size limit to be five, with a hard max on ensuring that each roster couldn't get larger than 15 players. This off-season a formula was designed to ensure that recruiting classes for this season and onward restricts teams of how many recruits they can bring in, based not only on the number of seniors but also on the number of likely early-declarees. On average, each team's class size will be at 3 with next season potentially seeing higher number class sizes. Along with this change, the progression algorithm has been adjusted for to allow five star players to be one-and-done, and declare for the SimNBA after a season (i.e., the odds of a player leaving have been increased pending on their overall). While this season's class will likely be small, the season immediately afterward and onwards should allow more dynamic recruiting class sizes.

    AI Behavioral changes

    We're now a league with over 363 teams; with this in mind, the AI Behavior for teams has changed to ensure that recruiting goes efficiently. The behavior states of each team has been adjusted for the next season, and we're using a few new labels to differentiate whom each team can recruit. As a note, regardless of these changes, your school, as a user, will not be affected. This is only for uncoached schools.

    These labels are now defunct: Average, Defensive, Offensive, Bottom-Feeder

    The new labels:

    • Blue Blood (still exists). This label now consists of all traditional blue blood schools IRL, and every team that has won a national championship in the sim. 5% chance of adding a 5 star recruit to their board, 50% chance of adding a 4 star recruit.
    • Cinderella: Consists of mid-majors and unlikely teams to make the SimCBB tournament, and to have either caused a major upset or had a deep run in the tournament. 25% chance of adding a 4 star to their board.
    • P6: All schools that do no meet the above criteria but are part of the P6 Conference (P5 + Big East). 5% chance of adding a 4 star to their board.
    • Mid-Major: All schools not within the P6, are not blue bloods, or do not have cinderella status. 35% chance of adding a 3 star to their board, 65% chance of adding a 2* or below to their board.

    The New Recruiting Class

    There are over 1070+ recruits in this seasons class, including more than fifteen 5* recruits. You can now add recruits to your board at this time. The number of weekly points will remain the same each week; however, I do want to provide a new feature that will add some depth to recruiting, along with it being a small benefit to teams that made post-season accomplishments such as conference championships and deep runs in the tournament (Elite 8 and up).

     

    For the list of all changes for all team profiles, please view this table below:

    Spoiler
    Team State Region Class Size AI Behavior AI Quality
    USAF Colorado Plains 3 Conservative Mid-Major
    AKRN Ohio Midwest 4 Conservative Mid-Major
    BAMA Alabama Southeast 3 Normal P6
    APST North Carolina Southeast 3 Normal Mid-Major
    ZONA Arizona Southwest 5 Aggressive Blue Blood
    AZST Arizona Southwest 2 Normal P6
    ARK Arkansas Southwest 3 Normal P6
    ARST Arkansas Southwest 3 Conservative Mid-Major
    ARMY New York Mid-Atlantic 5 Conservative Mid-Major
    AUB Alabama Southeast 2 Conservative P6
    BALL Indiana Midwest 2 Normal Mid-Major
    BAYL Texas Southwest 4 Aggressive P6
    BOIS Idaho Pacific 2 Normal Mid-Major
    BC Massachusetts Northeast 2 Normal P6
    BGSU Ohio Midwest 2 Normal Mid-Major
    BUFF New York Mid-Atlantic 5 Conservative Mid-Major
    BYU Utah Pacific 4 Normal P6
    CAL California Pacific 3 Normal P6
    CMU Michigan Midwest 5 Normal Mid-Major
    CHAR North Carolina Southeast 2 Normal Mid-Major
    CINC Ohio Midwest 3 Normal P6
    CLEM South Carolina Southeast 3 Normal P6
    CCU South Carolina Southeast 3 Normal Mid-Major
    COLO Colorado Plains 2 Normal P6
    CSU Colorado Plains 2 Normal Mid-Major
    DUKE North Carolina Southeast 2 Aggressive Blue Blood
    ECU North Carolina Southeast 2 Normal Mid-Major
    EMU Michigan Midwest 3 Normal Mid-Major
    FIU Florida Southeast 4 Normal Mid-Major
    FLA Florida Southeast 2 Aggressive Blue Blood
    FAU Florida Southeast 2 Normal Mid-Major
    FSU Florida Southeast 5 Normal P6
    FRES California Pacific 3 Conservative Cinderella
    UGA Georgia Southeast 4 Normal P6
    GASO Georgia Southeast 3 Normal Mid-Major
    GAST Georgia Southeast 4 Conservative Mid-Major
    GT Georgia Southeast 4 Normal P6
    HAWI Hawai'i Pacific 2 Normal Mid-Major
    UHOU Texas Southwest 2 Aggressive Cinderella
    ILLI Illinois Midwest 4 Conservative P6
    IND Indiana Midwest 4 Normal Blue Blood
    IOWA Iowa Midwest 4 Normal P6
    IAST Iowa Midwest 4 Normal P6
    KANS Kansas Plains 3 Aggressive Blue Blood
    KSST Kansas Plains 3 Normal P6
    KENT Ohio Midwest 4 Conservative Mid-Major
    UKEN Kentucky Midwest 4 Aggressive Blue Blood
    LU Virginia Mid-Atlantic 4 Conservative Mid-Major
    ULL Louisiana Southeast 3 Normal Mid-Major
    ULM Louisiana Southeast 2 Normal Mid-Major
    LT Louisiana Southeast 3 Conservative Cinderella
    LOU Kentucky Midwest 2 Aggressive Blue Blood
    LSU Louisiana Southeast 4 Normal P6
    MRSH West Virginia Mid-Atlantic 4 Normal Cinderella
    UMD Maryland Mid-Atlantic 4 Normal P6
    MEMP Tennessee Southeast 2 Aggressive Blue Blood
    MIAF Florida Southeast 3 Normal P6
    MIAO Ohio Midwest 2 Normal Cinderella
    MICH Michigan Midwest 4 Normal P6
    MIST Michigan Midwest 2 Aggressive Blue Blood
    MTSU Tennessee Southeast 3 Normal Mid-Major
    MINN Minnesota Midwest 3 Normal P6
    MSST Mississippi Southeast 4 Normal P6
    MIZZ Missouri Midwest 3 Normal P6
    NAVY Maryland Mid-Atlantic 4 Conservative Mid-Major
    NCST North Carolina Southeast 2 Normal P6
    NEB Nebraska Plains 4 Normal P6
    NEV Nevada Pacific 3 Normal Mid-Major
    UNM New Mexico Southwest 2 Normal Mid-Major
    NMSU New Mexico Southwest 2 Normal Mid-Major
    UNC North Carolina Southeast 3 Aggressive Blue Blood
    UNT Texas Southwest 2 Normal Mid-Major
    NIU Illinois Midwest 3 Normal Mid-Major
    NW Illinois Midwest 2 Normal P6
    ND Indiana Midwest 4 Normal P6
    OHIO Ohio Midwest 2 Aggressive Mid-Major
    OHST Ohio Midwest 3 Normal P6
    OKLA Oklahoma Southwest 2 Normal P6
    OKST Oklahoma Southwest 3 Normal P6
    ODU Virginia Mid-Atlantic 3 Conservative Mid-Major
    MISS Mississippi Southeast 3 Conservative P6
    OREG Oregon Pacific 3 Normal P6
    ORST Oregon Pacific 3 Normal P6
    PNST Pennsylvania Mid-Atlantic 3 Normal P6
    PITT Pennsylvania Mid-Atlantic 4 Normal Cinderella
    PURD Indiana Midwest 3 Normal Blue Blood
    RICE Texas Southwest 4 Normal Mid-Major
    RUTG New Jersey Mid-Atlantic 2 Normal P6
    SDSU California Pacific 3 Normal Mid-Major
    SJSU California Pacific 2 Normal Mid-Major
    SMU Texas Southwest 2 Normal Cinderella
    USA Alabama Southeast 2 Normal Cinderella
    SOCA South Carolina Southeast 3 Normal P6
    USF Florida Southeast 3 Normal Mid-Major
    USM Mississippi Southeast 3 Conservative Cinderella
    STAN California Pacific 5 Normal P6
    CUSE New York Mid-Atlantic 2 Aggressive Blue Blood
    TCU Texas Southwest 2 Normal P6
    TEMP Pennsylvania Mid-Atlantic 4 Normal Mid-Major
    TENN Tennessee Southeast 2 Normal P6
    TEX Texas Southwest 2 Normal P6
    TAMU Texas Southwest 3 Normal P6
    TXST Texas Southwest 2 Normal Mid-Major
    TTU Texas Southwest 3 Normal P6
    TLDO Ohio Midwest 4 Normal Mid-Major
    TROY Alabama Southeast 2 Normal Mid-Major
    TLNE Louisiana Southeast 3 Normal Mid-Major
    TULS Oklahoma Southwest 2 Normal Mid-Major
    UAB Alabama Southeast 3 Normal Mid-Major
    UCF Florida Southeast 2 Normal P6
    UCLA California Pacific 3 Aggressive Blue Blood
    CONN Connecticut Northeast 2 Aggressive Blue Blood
    MASS Massachusetts Northeast 4 Normal Mid-Major
    UNLV Nevada Pacific 4 Aggressive Cinderella
    USC California Pacific 4 Normal P6
    UTEP Texas Southwest 3 Conservative Mid-Major
    UTSA Texas Southwest 4 Conservative Mid-Major
    UTAH Utah Pacific 3 Normal P6
    UTST Utah Pacific 2 Normal Mid-Major
    VAND Tennessee Southeast 3 Conservative P6
    UVA Virginia Mid-Atlantic 4 Normal P6
    VT Virginia Mid-Atlantic 4 Normal P6
    WAKE North Carolina Southeast 2 Conservative P6
    WASH Washington Pacific 3 Normal P6
    WAST Washington Pacific 3 Normal P6
    WVU West Virginia Mid-Atlantic 2 Normal P6
    WKU Kentucky Midwest 3 Normal Mid-Major
    WMU Michigan Midwest 5 Normal Mid-Major
    WISC Wisconsin Midwest 4 Aggressive P6
    WYOM Wyoming Plains 4 Normal Mid-Major
    UMBC Maryland Mid-Atlantic 3 Normal Cinderella
    WICH Kansas Plains 2 Normal Cinderella
    USD California Pacific 4 Normal Cinderella
    SMC California Pacific 2 Aggressive Blue Blood
    VCU Virginia Mid-Atlantic 2 Normal Mid-Major
    GEOT District of Columbia Mid-Atlantic 3 Normal P6
    SBON New York Mid-Atlantic 3 Normal Mid-Major
    UCI California Pacific 3 Normal Mid-Major
    SDST South Dakota Plains 2 Normal Cinderella
    DPU Illinois Midwest 4 Normal P6
    FGCU Florida Southeast 3 Normal Mid-Major
    JU Florida Southeast 5 Normal Mid-Major
    UNOM Nebraska Plains 2 Conservative Mid-Major
    PORT Oregon Pacific 3 Conservative Mid-Major
    SEAU Washington Pacific 4 Conservative Mid-Major
    JVST Alabama Southeast 3 Normal Mid-Major
    SHSU Texas Southwest 3 Normal Mid-Major
    KNSW Georgia Southeast 3 Normal Mid-Major
    APSU Tennessee Southeast 3 Normal Mid-Major
    BELL Kentucky Midwest 3 Normal Mid-Major
    CARK Arkansas Southwest 3 Conservative Mid-Major
    EKU Kentucky Midwest 3 Normal Mid-Major
    LIP Tennessee Southeast 3 Normal Mid-Major
    UNA Alabama Southeast 3 Normal Mid-Major
    UNF Florida Southeast 3 Normal Mid-Major
    QUOC North Carolina Southeast 3 Normal Mid-Major
    STET Florida Southeast 3 Normal Mid-Major
    ALB New York Mid-Atlantic 3 Normal Mid-Major
    BING New York Mid-Atlantic 3 Normal Mid-Major
    BRY Rhode Island Northeast 3 Conservative Mid-Major
    ME Maine Northeast 3 Normal Mid-Major
    UML Massachusetts Northeast 3 Conservative Mid-Major
    UNH New Hampshire Northeast 3 Normal Mid-Major
    NJIT New Jersey Mid-Atlantic 3 Conservative Mid-Major
    UV Vermont Northeast 3 Normal Cinderella
    UCD California Pacific 3 Normal Mid-Major
    UCSB California Pacific 3 Normal Mid-Major
    UCR California Pacific 3 Normal Mid-Major
    UCSD California Pacific 3 Normal Mid-Major
    CSUF California Pacific 3 Normal Mid-Major
    LBSU California Pacific 3 Normal Mid-Major
    CSUB California Pacific 3 Normal Mid-Major
    CP California Pacific 3 Normal Mid-Major
    CSUN California Pacific 3 Normal Mid-Major
    BEL Tennessee Southeast 3 Normal Mid-Major
    BRAD Illinois Midwest 3 Normal Mid-Major
    DRKE Iowa Midwest 3 Normal Mid-Major
    UIC Illinois Midwest 3 Normal Mid-Major
    EVAN Indiana Midwest 2 Normal Mid-Major
    JMU Virginia Mid-Atlantic 3 Normal Mid-Major
    DAV North Carolina Southeast 3 Normal Mid-Major
    DAY Ohio Midwest 3 Normal Cinderella
    DUQ Pennsylvania Mid-Atlantic 3 Normal Mid-Major
    FOR New York Mid-Atlantic 3 Normal Mid-Major
    GMU Virginia Mid-Atlantic 5 Conservative Mid-Major
    GW District of Columbia Mid-Atlantic 3 Conservative Mid-Major
    LAS Pennsylvania Mid-Atlantic 3 Normal Cinderella
    LUC Illinois Midwest 2 Aggressive Cinderella
    URI Rhode Island Northeast 3 Normal Mid-Major
    RICH Virginia Mid-Atlantic 3 Normal Mid-Major
    JOES Pennsylvania Midwest 3 Normal Mid-Major
    SLU Missouri Midwest 3 Normal Mid-Major
    BUT Indiana Midwest 2 Aggressive Cinderella
    CREI Nebraska Plains 2 Normal P6
    MARQ Wisconsin Midwest 2 Normal Cinderella
    PROV Rhode Island Northeast 3 Aggressive P6
    SJU New York Mid-Atlantic 2 Normal P6
    VILL Pennsylvania Mid-Atlantic 5 Aggressive Cinderella
    XAV Ohio Midwest 2 Normal Cinderella
    GONZ Washington Pacific 4 Aggressive Cinderella
    LMU California Pacific 4 Conservative Mid-Major
    PAC California Pacific 3 Conservative Mid-Major
    PEPP California Pacific 2 Normal Mid-Major
    SF California Pacific 4 Aggressive Mid-Major
    SCU California Pacific 3 Aggressive Cinderella
    HALL New Jersey Mid-Atlantic 5 Aggressive P6
    INST Indiana Midwest 3 Normal Mid-Major
    ILST Illinois Midwest 3 Normal Mid-Major
    MOST Missouri Midwest 3 Normal Mid-Major
    MUR Kentucky Midwest 3 Normal Mid-Major
    UNI Iowa Midwest 3 Normal Mid-Major
    SIU Illinois Midwest 3 Normal Mid-Major
    VAL Indiana Midwest 3 Aggressive Mid-Major
    DU Colorado Plains 3 Normal Mid-Major
    KCU Missouri Midwest 3 Normal Mid-Major
    UND North Dakota Plains 3 Normal Mid-Major
    NDSU North Dakota Plains 3 Normal Mid-Major
    ORU Oklahoma Plains 3 Aggressive Cinderella
    STMN Minnesota Midwest 3 Normal Mid-Major
    SDAK South Dakota Plains 3 Normal Mid-Major
    WIU Illinois Midwest 3 Normal Mid-Major
    GCU Arizona Southwest 3 Normal Mid-Major
    ACU Texas Southwest 3 Conservative Mid-Major
    CBU California Pacific 3 Conservative Mid-Major
    SUU Utah Pacific 3 Conservative Mid-Major
    SFA Texas Southwest 3 Conservative Mid-Major
    TAR Texas Southwest 3 Conservative Mid-Major
    UTA Texas Southwest 3 Conservative Mid-Major
    RGV Texas Southwest 3 Conservative Mid-Major
    UTU Utah Pacific 3 Conservative Mid-Major
    UVU Utah Pacific 3 Conservative Mid-Major
    AMER District of Columbia Mid-Atlantic 3 Normal Mid-Major
    BU Massachusetts Northeast 3 Normal Mid-Major
    BUCK Pennsylvania Mid-Atlantic 3 Normal Mid-Major
    COLG New York Mid-Atlantic 3 Normal Mid-Major
    HC Massachusetts Northeast 3 Normal Mid-Major
    LAF Pennsylvania Mid-Atlantic 3 Normal Mid-Major
    LEH Pennsylvania Mid-Atlantic 3 Normal Mid-Major
    L-MD Maryland Mid-Atlantic 3 Conservative Mid-Major
    EWU Washington Pacific 3 Normal Mid-Major
    IDHO Idaho Pacific 3 Normal Mid-Major
    IDST Idaho Pacific 3 Normal Mid-Major
    MONT Montana Pacific 3 Normal Mid-Major
    MTST Montana Pacific 3 Normal Mid-Major
    NAU Arizona Pacific 3 Normal Mid-Major
    UNCO Colorado Plains 3 Conservative Mid-Major
    PRST Oregon Pacific 3 Normal Mid-Major
    SSU California Pacific 3 Normal Mid-Major
    WEB Utah Pacific 3 Normal Mid-Major
    CHSO North Carolina Southeast 3 Normal Mid-Major
    WEBB North Carolina Southeast 3 Normal Mid-Major
    HP North Carolina Southeast 3 Normal Mid-Major
    LONG Virginia Mid-Atlantic 3 Conservative Mid-Major
    PRE South Carolina Southeast 3 Conservative Mid-Major
    RAD Virginia Mid-Atlantic 3 Conservative Mid-Major
    UNCA North Carolina Southeast 3 Normal Mid-Major
    UPST South Carolina Southeast 3 Normal Mid-Major
    WIN South Carolina Southeast 3 Normal Mid-Major
    COFC South Carolina Southeast 3 Normal Mid-Major
    DEL Delaware Mid-Atlantic 3 Normal Mid-Major
    DREX Pennsylvania Mid-Atlantic 3 Normal Mid-Major
    ELON North Carolina Southeast 3 Normal Mid-Major
    HAMP Virginia Mid-Atlantic 3 Normal Mid-Major
    HOF New York Mid-Atlantic 3 Normal Mid-Major
    MONM New Jersey Mid-Atlantic 3 Normal Mid-Major
    NCAT North Carolina Southeast 3 Conservative Mid-Major
    NE Massachusetts Northeast 3 Aggressive Cinderella
    TOW Maryland Mid-Atlantic 3 Aggressive Mid-Major
    UNCW North Carolina Southeast 3 Normal Mid-Major
    STBK New York Mid-Atlantic 3 Normal Mid-Major
    W&M Virginia Mid-Atlantic 3 Normal Mid-Major
    CAMP North Carolina Southeast 3 Conservative Mid-Major
    CLEV Ohio Midwest 3 Conservative Mid-Major
    DETM Michigan Midwest 3 Conservative Mid-Major
    UWGB Wisconsin Midwest 3 Conservative Mid-Major
    IUPU Indiana Midwest 3 Conservative Mid-Major
    MILW Wisconsin Midwest 3 Conservative Mid-Major
    NKU Kentucky Midwest 3 Conservative Mid-Major
    OAK Michigan Midwest 3 Conservative Mid-Major
    PFW Indiana Midwest 3 Conservative Mid-Major
    RMU Pennsylvania Mid-Atlantic 3 Conservative Mid-Major
    WRST Ohio Midwest 3 Conservative Mid-Major
    YSU Ohio Midwest 3 Normal Mid-Major
    BRWN Rhode Island Northeast 3 Normal Mid-Major
    COLU New York Mid-Atlantic 3 Normal Mid-Major
    COR New York Mid-Atlantic 3 Normal Mid-Major
    DART New Hampshire Northeast 3 Normal Mid-Major
    PENN Pennsylvania Mid-Atlantic 3 Normal Mid-Major
    HARV Massachusetts Northeast 3 Aggressive Mid-Major
    PRIN New Jersey Mid-Atlantic 3 Aggressive Mid-Major
    YALE Connecticut Northeast 3 Aggressive Mid-Major
    SIE New York Mid-Atlantic 3 Normal Mid-Major
    IONA New York Mid-Atlantic 3 Normal Mid-Major
    MSM Maryland Mid-Atlantic 3 Normal Mid-Major
    MAN New York Mid-Atlantic 3 Normal Mid-Major
    QUIN Connecticut Northeast 3 Normal Mid-Major
    MRST New York Mid-Atlantic 3 Normal Cinderella
    RID New Jersey Mid-Atlantic 3 Normal Mid-Major
    SPU New Jersey Mid-Atlantic 3 Normal Cinderella
    NIA New York Mid-Atlantic 3 Conservative Mid-Major
    CAN New York Mid-Atlantic 3 Normal Mid-Major
    FAIR Connecticut Northeast 3 Conservative Mid-Major
    NORF Virginia Mid-Atlantic 3 Aggressive Mid-Major
    NCCU North Carolina Southeast 3 Normal Mid-Major
    HOW District of Columbia Mid-Atlantic 3 Normal Mid-Major
    UMES Maryland Mid-Atlantic 3 Conservative Mid-Major
    MORG Maryland Mid-Atlantic 3 Conservative Mid-Major
    COPP Maryland Mid-Atlantic 3 Conservative Mid-Major
    DSU Delaware Mid-Atlantic 3 Conservative Mid-Major
    SCST South Carolina Southeast 3 Normal Mid-Major
    SIUE Illinois Midwest 3 Normal Mid-Major
    SEMO Missouri Midwest 3 Conservative Mid-Major
    TNST Tennessee Southeast 3 Conservative Mid-Major
    MORE Kentucky Midwest 3 Conservative Mid-Major
    UTM Tennessee Southeast 3 Conservative Mid-Major
    LIN Missouri Midwest 3 Conservative Mid-Major
    USI Indiana Midwest 3 Conservative Mid-Major
    TNTC Tennessee Southeast 3 Conservative Mid-Major
    LR Arkansas Southwest 3 Aggressive Mid-Major
    EIU Illinois Midwest 3 Normal Mid-Major
    FUR South Carolina Southeast 3 Normal Mid-Major
    SAM Alabama Southeast 3 Conservative Mid-Major
    CIT South Carolina Southeast 3 Conservative Mid-Major
    WOF South Carolina Southeast 3 Conservative Mid-Major
    UTC Tennessee Southeast 3 Conservative Mid-Major
    ETSU Tennessee Southeast 3 Aggressive Mid-Major
    WCU North Carolina Southeast 3 Conservative Mid-Major
    MER Georgia Southeast 3 Conservative Mid-Major
    UNCG North Carolina Southeast 3 Conservative Mid-Major
    VMI Virginia Mid-Atlantic 3 Conservative Mid-Major
    MCN Louisiana Southeast 3 Conservative Mid-Major
    NWST Louisiana Southeast 3 Conservative Mid-Major
    UIW Texas Southwest 3 Conservative Mid-Major
    SELA Louisiana Southeast 3 Conservative Mid-Major
    TAMC Texas Southwest 3 Aggressive Mid-Major
    AMCC Texas Southwest 3 Conservative Mid-Major
    NICH Louisiana Southeast 3 Conservative Mid-Major
    LAM Texas Southwest 3 Conservative Mid-Major
    UNO Louisiana Southeast 3 Conservative Mid-Major
    HCU Texas Southwest 3 Conservative Mid-Major
    GRAM Louisiana Southeast 3 Conservative Mid-Major
    BCU Florida Southeast 3 Conservative Mid-Major
    PV Texas Southwest 3 Conservative Mid-Major
    ALCN Mississippi Southeast 3 Conservative Mid-Major
    SOU Louisiana Southeast 3 Conservative Mid-Major
    AAMU Alabama Southeast 3 Conservative Mid-Major
    UAPB Arkansas Southwest 3 Aggressive Mid-Major
    FAMU Florida Southeast 3 Conservative Mid-Major
    ALST Alabama Southeast 3 Conservative Mid-Major
    TXSO Texas Southwest 3 Conservative Mid-Major
    MSVU Mississippi Southeast 3 Conservative Mid-Major
    JXST Mississippi Southeast 3 Conservative Mid-Major
    HART Connecticut Northeast 3 Conservative Mid-Major
    CHST Illinois Midwest 3 Conservative Mid-Major
    WAG New York Mid-Atlantic 3 Conservative Mid-Major
    SHU Connecticut Northeast 3 Conservative Mid-Major
    SFNY New York Mid-Atlantic 3 Conservative Mid-Major
    FDU New Jersey Mid-Atlantic 3 Conservative Cinderella
    STO Massachusetts Northeast 3 Conservative Mid-Major
    SFPA Pennsylvania Mid-Atlantic 3 Conservative Mid-Major
    LIU New York Mid-Atlantic 3 Conservative Mid-Major
    MRMK Massachusetts Northeast 3 Conservative Mid-Major
    CCSU Connecticut Northeast 3 Conservative Mid-Major

    Thanks,

    Tuscan

    • Like 5
  9. For those who want to see the code for specs:

    // S2
    	diceRoll = GenerateIntFromRange(1, 20)
    	if pos == "SG" || pos == "SF" || pos == "PG" {
    		mod = 2
    	}
    	if diceRoll+mod > 14 {
    		list = append(list, "SpecShooting2")
    	}
    
    	// S3
    	diceRoll = GenerateIntFromRange(1, 20)
    	if pos == "PG" || pos == "SG" {
    		mod = 2
    	}
    	if diceRoll+mod > 14 {
    		list = append(list, "SpecShooting3")
    	}
    	// FT
    	diceRoll = GenerateIntFromRange(1, 20)
    	if pos == "SG" || pos == "SF" || pos == "PF" {
    		mod = 2
    	} else {
    		mod = -1
    	}
    	if diceRoll+mod > 14 {
    		list = append(list, "SpecFreeThrow")
    	}
    
    	// FN
    	diceRoll = GenerateIntFromRange(1, 20)
    	if pos == "SF" || pos == "C" || pos == "SG" {
    		mod = 2
    	}
    	if diceRoll > 14 {
    		list = append(list, "SpecFinishing")
    	}
    
    	// BW
    	diceRoll = GenerateIntFromRange(1, 20)
    	if pos == "PG" || pos == "SG" {
    		mod = 2
    	}
    	if diceRoll+mod > 14 {
    		list = append(list, "SpecBallwork")
    	}
    
    	// RB
    	diceRoll = GenerateIntFromRange(1, 20)
    	if pos == "C" || pos == "PF" {
    		mod = 2
    	}
    	if diceRoll+mod > 14 {
    		list = append(list, "SpecRebounding")
    	}
    
    	// ID
    	diceRoll = GenerateIntFromRange(1, 20)
    	if pos == "C" || pos == "PF" {
    		mod = 2
    	}
    	if diceRoll+mod > 14 {
    		list = append(list, "SpecInteriorDefense")
    	}
    
    	// PD
    	diceRoll = GenerateIntFromRange(1, 20)
    	if pos == "SG" || pos == "SF" {
    		mod = 2
    	}
    	if diceRoll+mod > 14 {
    		list = append(list, "SpecPerimeterDefense")
    	}

     

    • Like 1
  10. Hi everyone,

     

    Hope y'all are doing well. I know last week I mentioned that progress on all these things regarding SimBBA would be slow; however, I want to announce the new attribute features for SimBBA for both college and NBA.

    Positions

    College Players and Recruits will now be using the position values that are currently used in SimNBA: PG, SG, SF, PF, and C. An algorithm has been ran that assigns a player to the appropriate new position based on their current attributes.

    New Attributes

    There are three new attributes across both leagues: Free Throw, Interior Defense, and Perimeter Defense.

    Free Throw is the attribute which will be used in all free throw checks. Previously, the Midrange attribute, Shooting 2pt, was used for these checks. By adding this new attribute we've allowed the specific talent to be realized rather than condensed into the mid-range attribute.

    Interior Defense is the attribute which describes the player's ability to defend both the mid-range and the paint. This attribute will be checked on all mid-range and interior shots made during simulation.

    Perimeter defense is the attribute describing the player's ability to defend the perimeter of their team's side of the court. This attribute will be checked on all three-point shots made during simulation.

    The New Progression

    When we migrated SimCBB to the interface, there were a few issues we faced during the migration: We didn't initially have a progression algorithm, so a solution was quickly put together that can be best described as a variation of the progression algorithm used for SimCFB and SimNFL. It would check the player's position, and based on the position, specifically progress certain attributes pending on that position. The issue this presented, especially for SimCBB, was that all guards were especially talented at shooting on all ranges, but were not progressing on rebounds or defense. At most, rebounding and defense attributes for guards would only progress by 1, while the remaining shooting attributes were increasing up to 18-20, very quickly. The potential rating for each player was skewed, with the old system being from 65-100. When this potential rating was put in the progression algorithm, it assumed that the potential was the same as a football player, with 65 and above being very good ratings.

    With all this combined, and the attribute range of college players being from 1-20, this presented a huge issue where players were progressing much faster than they initially should be.

    During last season, a new solution was put in place for this season's progression - one that keeps progressions within range of both potential, while allowing players to specialize in attributes outside their position.

    Introducing for this season are Attribute Specializations, and how they affect the new progression.

    Attribute Specializations

    Attribute Specializations (Specs) can be best described as the specific attributes that a player is talented in. Not every player by position will have the same specs, but this will allow players the potential to progress further in certain attributes at a higher rate.

    Specs were generated using the following method:

    - For each attribute (Shooting 2, Shooting 3, Free Throw, Finishing, Ballwork, Rebound, Interior Defense, Perimeter Defense), the computer does a dice roll between 1 through 20. If the dice roll is higher than 14, the spec is added to player. For each specific attribute, the position is checked to add a small modifier of 2, giving a boost to the player to attain certain specs that would be normal for their position.

    So how do specs affect player progression, and the progression algorithm overall?

    Here's how the new progression algorithm works:

    1. An empty list is generated. This list will consist of all the attributes which will be checked for progression.

    2. If a player has a spec for a specific attribute, that attribute will be added to the list.

    3. Once all specs are checked, a dice roll is then conducted for each attribute again. If the dice roll for the attribute + potential modifier (Potential / 20, so within a range of 1-5) is higher than 15, the attribute is added to the list.

    4. Once step 3 is ran, the list will now consist of attributes that will be progressed, with some attributes appearing more frequently than others. This list, is then shuffled randomly.

    5. A point limit dependent on the player's potential is created. This point limit is the player's potential / 10, giving a range between 1-10, with any decimal rounding upwards. There's also a small coin flip, especially for lower potential players, where the range of their point limit increases by 1. This is unaffected by the player's progression and is designed to allow players at a low rating (D, F) the chance to progress in more than one attribute.

    6. With the point limit set, the algorithm then loops through the list of attributes. On each attribute in the list, until the point limit is reached, a progression between the range of 0-2 is determined for that iterated attribute. With this design, attributes will at least progress by 1, while more frequent attributes can still progress by 3 or 4. There is one small caveat to the progression when it's being performed: If a player has not met their minutes, and they weren't redshirting, there's a chance where they will actually regress. This regression is dependent on their expected minutes of play through the season. If their minutes per game does not meet their expectations, they will regress; and pending on the difference (10 minutes or higher), it will be a bad regression.

    7. Once the point limit is met, the new progressions are added on top of the player's current attributes.

    This progression algorithm is designed to meet the current attribute range for both SimCBB and SimNBA, while preventing players from only progressing in certain attributes based on position. Specs I believe add a layer of strategy in player progression, and can be utilized in gameplanning in this regard.

    Archetypes

    At the moment which specs players have is currently not shown. There are a few ideas in the work to show player specs to coaches, but I want to be confident in a solution before allowing this. I do like the idea of a head coach knowing a player's talents, especially if they stay after a year or two. For players not on a coach's roster, one way to determine which specs they have is in a new feature we're releasing: Archetypes.

    Archetypes by design allow coaches to determine which type of role a player can be in terms of team-building. Archetypes were determined by specs, while also keeping into account the player's current attributes. Not every player has an archetype -- but for those that do, it's been applied to high school recruits, college basketball players, and NBA players. Here is the current list of Archetypes:

    All Positions

    • All Around: Regardless of position, if a player has 5+ attribute specs, they will have this archetype.

    Guards:

    • Floor General: Guards that prioritize ballwork over shooting
    • Sharp Shooter: Guards that prioritize shooting over ballwork
    • Mid-Range Magician: Guards that are talented at mid-range shooting over three pointers
    • Defensive Dawg: Guards that prioritize in defense, and can shoot 3's. They got that dawg in 'em.
    • Dunk Specialist: Guards that prioritize in the paint and in ballwork.

    Forwards:

    • Two-Way Wing: Forwards that prioritize in one of the defensive attributes and in 3 point shots
    • Slasher: Forwards that prioritize in the paint over all other shots, while specializing in one of the defensive attributes.
    • Traditional Forward: Forwards that can shoot mid-range and in the paint, and prioritize in one of the defensive attribute
    • Offensive Weapon: Forwards whom specialize in all three offensive attributes and does not prioritize in at least one of the defensive attribute specs.
    • Pure Defender: Forwards who specialize in rebounds, one of the defensive attributes, and none of the offensive attributes.
    • Point Forward: Forwards who specialize in ballwork, one of the defensive attributes, and does not have at least one of the offensive attributes.

    Centers:

    • Rim Protector: A Center that prioritizes in rebounding but does not prioritize in paint shots.
    • Stretch Bigs: A center who prioritizes in three point shots, and does not prioritize mid-range shots.
    • Lob Threat: A center who prioritizes in paint shots and rebounding

     

    So, when's progressions?

    At most, progressions are expected to take place sometime this week. For those wondering about early declarees, all non-seniors that aren't redshirting will be checked to determine if they are declaring early. This early declaration check takes place before progressions are made and is based on their current overall. If the overall is greater than 64, there is a 40% chance they declare. If their overall is 70, there is a 55% chance they are declaring early. If their overall is higher than 75, the chance goes up to 75%; If their overall is higher than 80, the odds they declare is at 95%; anything higher than 85, they will be declaring early automatically. Any player with less than 64 overall will be staying with their college team.

     

    That's all I have for now. Progressions will take place sometime this week, I will let y'all know once I've begun.

     

    Thanks,

    ~Tuscan

    • Like 2
    • Fire 5
    • zamn 1
  11. Hi everyone,

     

    For today's dev diary, I want to discuss the following topics:

    • News Page
    • 2022 SimCBB Post Season Analysis
    • Roadmap for SimCBB 2023

     

    News Page

    I want to give a shoutout to @AFu01for her work on the News Page -- the news page is now available and fully ready to use for all sports leagues. She did a fantastic job with revamping the page, improving performance, and with allowing news logs across all leagues to be viewed.

    image.png.12fb026d199d7a0e904e7ded203115df.png

    Performance-wise, the page now returns all news by each season separately; so, when the user selects the league dropdown, the page will return that league's set of news logs, rather than filtering all news from one larger single set.  To view news within a specific league, please use the following dropdowns:

    - League

    - Season

    - Week

    News type is still available: but if you're looking for specific news within a given league in a given season, this is the recommended order. 

    Note: Some filters may take time to load. This is due to the number of news that can be available within any given season. Using the week filter will improve performance.

    With the news page now reworked, this also means that NFL news logs are now available. 

     

    2022 SimCBB Post-Season Analysis

    The 2022 SimCBB season is now complete. Having ran a full season, and having completed recruiting within the regular season, I want to call this season a success. It was exciting to see users tune in to games being streamed in the mornings, while becoming more competitive over 5 star recruits and the active battles which took place.

    Some important things to note:

    - The implementation of AI in CBB Recruiting turned out very well -- while a majority of users took the top 25 selections, plenty of AI teams were able to recruit and achieve competitive classes with blue blood Michigan State at #12, and a surprising class with Davidson at #21. There's still some improvement that can be done, especially from the AI side of recruiting. Many changes behind the scenes were adjusted, specifically how the AI would scout recruits and fill their boards.

    - This year's recruiting pool was okay, though we received feedback that there should be more five stars in the class overall. Some numbers are being slightly tweaked on the AI side to allow more five stars to appear. Pending some other changes that will be occurring as well, we are very likely to see more five stars and more competitive battles.

    - Roster generation of the remaining 150+ teams I think is something I should've allowed more time to tinker with. Many teams were generated with fantastic rosters. While working on the generation algorithm, there was an emphasis to make sure that players were designated a specific year (freshman, junior, etc) and position when generated, which worked as intended. Progression worked as intended at the time, but the challenge with SimCBB and SimNBA was that we ended up with generated players who should've declared early by their sophomore year, who then stuck around for their senior year instead. These are very talented players who played exceptionally well when coached correctly; but they should've been placed in the SimNBA. This was an oversight on my part, and something that I've nerfed for the next round of expansion.

    - Despite the oversight, it did allow for some cinderellas to sneak into the postseason and cause chaos. I'm looking at Louisiana Tech and Fresno State specifically. Just about every generated team garnered the same level of talent; but there was a stark difference between a team's win/loss record and how they performed on the court for March Madness. We may see more cinderella matchups in future seasons; but with the generation algorithm being nerfed, and with the plans for SimCBB next season, seeing a 16 seed take down a goliath 1 seed will be far less common.

     

    Which brings us to our...

    Roadmap to SimBBA 2023

    There are going to be a lot of changes next season which will impact both SimCBB and SimNBA. To group these together, I'm going to be using the moniker of SimBBA specifically. Next season we're going to be using a new engine which will allow more gameplan strategy, including shot proportions by range for each player. This will allow for users to properly strategize how they want certain players to play when on the court, while preventing mishaps on players who shouldn't be making certain shots.

     

    There are other changes that are being made, but I don't plan to reveal these changes until everything is ready. By everything, I mean everything. The changes for SimBBA are currently in development and still in progress. I can't provide an expected date on when things will be completed by; however, @Migiand @Ezacowill be able to provide y'all with more information regarding roster management in the future.

    With that said, here is my list:

    • Football Related items
      • For the over the next month I will be working with Rocket on getting the final changes for the SimCFB and SimNFL season ready. The list of things remaining is small, but there's still some work I will need to do on my end, specifically on the NFL side, to ensure that things such as UDFAs, Practice Squad, and the Waiver Wire are ready.
    • SimNBA on the Interface - Roster Management
      • I am working on making sure that users who want to participate in SimNBA are able to request their team and at least see their roster at this moment. I will go over this later.
    • SimNBA - Free Agency, Waivers, and Trading
      • There are a few small differences between SimNBA and SimNFL -- in that regardless of whether it's the offseason or regular season, a player cut from an NBA team still technically has their pre-existing contract in hand. Most of the features from SimNFL were migratable into SimNBA; but small differences such as this means that I need to take some time to make sure that these features, as detailed in the SimNBA rules, are ready and function as intended. There is a small task that @Migi is going to help me with after the NFL draft, which will determine some work that needs to be done before the FA and Trading pages are available.
    • Run SimCBB progressions
      • You may be surprised why this is lower on the list. The next dev diary I will write on SimNBA will explain why. What I'm allowing to tell right now is that my objective is to make sure that viewing the SimNBA roster page, Free Agency, and Trading is 100% ready before progressions on the CBB players can be ran.
    • Build the SimNBA Draft page
      • Once SimCBB progressions are ran, work on the draft page will begin. There's going to be a lot of R&D done on this page, so if you don't hear from me for awhile, it's because I'm working on this page. No news on when SimNBA and SimCBB are ready mean I'm working on this.
    • Run UDFA
      • Once the SimNBA draft is ran, all undrafted players will be moved over to the FA pool. There will be a short period where teams will be able to place offers on UDFAs, but that information will be provided on a later date.
    • SimCBB Expansion + Secret
      • I want to thank everyone for the feedback provided on which conferences we're expanding to for next season. No information is going to be provided right away on which conferences were selected. Consider this the phase where expansion occurs, and players will be generated. There is also something secret that the SimBBA team and I have planned that is related to SimNBA, which will be announced once expansion is done and ready.
    • Gameplan changes
      • Once expansion is complete, work will begin on revamping the gameplan page for both SimCBB and SimNBA. Some things will look different on the page, but that is the intent.
    • Recruiting changes
      • Due to changes to progression and the gameplan, and with expansion, recruiting will see some adjustments. There is at least one new feature I want to place in SimCBB for recruiting that I think will make recruiting a bit more interesting. 

     

    When will this all be done by?

    Someone's going to ask this on Discord, so I'm going to give an early date on when we can at least get the SimNBA draft by: June. If it arrives earlier than planned, consider it great news. However, users will likely see less updates on the interface during this time unless its for CFB and NFL. The reason behind this is because I want everything for SimNBA to be fully ready by the time the next update does occur. That's why I'm looking towards June.

     

    However, I do want to announce that users are now able to request their NBA teams on the interface. Team structure in the NBA is going to be similar to that of the NFL where there will be four roles: Owner, Manager, Coach, and Assistant. Go ahead and request your teams now.

    image.thumb.png.04b16c2af40447e58292033021f4a991.png

     

    Once given access to your NBA team, the roster page will also be available for use. Users cannot cut players at this time, but you will be able to place players on your trade block and on your team's G-League.

    image.thumb.png.24f4a25006301b7e463bc5d9e5f0793d.png

     

    With that said, thank you for tuning into today's dev diary. I know y'all are excited about the future of SimBBA, and I hope y'all are more excited once these changes are ready and presented.

     

    ~Tuscan

    image.png

    • Like 6
  12. You have been approved, welcome to SimFBA @Paradoxic

     

    Right now we are currently in the offseason for college football as well as NFL, but we are right in the Final Four phase of March Madness for the college basketball season and about to re-start the NBA season. If you want to participate in those sims as well, ask around on the discord and people can help. For CFB there is also out-of-conference scheduling going on for next season.

    These threads will walk you through the interface. You'll want to create an account there using the same username you have here.

    Dev Diary - #38 Interface Update

    Dev Diary - #51 Interface Updates: Depth Charts and Gameplans

    For more information about how to set up your team and recruit, etc., check out Here Google Doc and I would also recommend skimming through some of the more recent dev diaries.

    I am also adding you to the Pac 12 Discord Server. Feel free to say hi to your conference-mates there.

    @Kirby can update your avatar.

     

    Welcome back to SimFBA! Please let me know if you have any further questions!

    • Like 1
  13. Approving this for college basketball. Welcome!

    Please make sure to register and apply for your team on the interface using the available teams tab. We’re about to enter post season play and recruiting is about to finish, but there’s still some time to get used to your team and to adjust your gameplan as needed.

     

    I also highly recommend joining our discord server as that’s where the chat functions reside and we can help you with any questions you may have there.

     

    Welcome again! We’re excited that you’re here and hope that you enjoy the sim!

  14. Welcome [uSER=17]@Bruno![/uSER], you're approved for USC! Welcome to the Pac 12 - the Conference of Champions!

     

    Right now we are currently in the offseason for college football as well as NFL, but we are right in the conference tournament phase of the college basketball season and about to begin the NBA season. If you want to participate in those sims as well, ask around on the discord and people can help. For CFB there is also out of conference scheduling going on for next season.

     

     

    These threads will walk you through the interface. You'll want to create an account there using the same username you have here.

     

    Dev Diary - #38 Interface Update

    Dev Diary - #51 Interface Updates: Depth Charts and Gameplans

     

    For more information about how to set up your team and recruit, etc., check out Here Google Doc and I would also recommend skimming through some of the more recent dev diaries.

     

    I am also adding you to the Pac 12 Discord Server. Feel free to say hi to your conference-mates there.

     

    @Kirby can update your avatar.

     

    Welcome back to SimFBA! Please let me know if you have any further questions!

  15. Approving this for college basketball. Welcome!

    Please make sure to register and apply for your team on the interface using the available teams tab. We’re about to enter post season play and recruiting is about to finish, but there’s still some time to get used to your team and to adjust your gameplan as needed.

     

    I also highly recommend joining our discord server as that’s where the chat functions reside and we can help you with any questions you may have there.

     

    Welcome again! We’re excited that you’re here and hope that you enjoy the sim!

  16. Hey everyone,

     

    The following pages now available for NFL:

    • NFL Roster Page
    • NFL Depth Chart Page
    • NFL Gameplan Page

    NFL Roster Page

    1675811330612.thumb.png.a8e7070db1f2ff843024a92230cb4795.png

     

    Users are now able to navigate to the NFL Roster Page and view their team. From the table shown, users will be able to see their entire roster, along with information regarding their contract in the current NFL Season. Users are also able to export the team's roster data for their own viewing in CSV format. Contract information is not available at this time in the export function.

     

    On the left-hand side, users will be able to view general information about the team, along with capsheet information by the current year to four years from now (in-game).

    Information to note:

    • Bonus and Salary Columns are in the millions.
    • The player actions are only usable for NFL Owners and Managers. Coaches and Assistants cannot modify their roster on the NFL Roster page.
    • The player actions are not available at this time, but will be at a later date.

     

    NFL Gameplan Page:

    The NFL Gameplan page is now available and follows a similar format to that of the CFB gameplan page. Users are able to update their gameplan starting now. Note: Only owners and coaches on a team can update the gameplan of a team. General Managers and assistants cannot.

    1675811609401.thumb.png.390745ee932df5f2ba1955cc449e5690.png

     

    The mobile experience has also been improved on for the gameplan page for both CFB and NFL.

    1675811645028.thumb.png.f8c5cc7ff7c2fbb871eebde4348625a2.png

     

    NFL Depth Chart Page

    The NFL Depth Chart page is now available. Like the CFB DC page, the NFL one follows the exact same format and uses dropdowns by position allowing users to swap in players by string and compare their attributes with players on the depth chart. At this time, if a player isn't a rookie, their true attribute will be shown. Once the stats page begins development, logic will be in place to take in mind the snap-count of rookies on whether to show their letter grade or their true attributes.

    1675811775344.thumb.png.6ee557539556a9105a18c8afaab86a7a.png

     

    If a user is viewing their team's depth chart for the first time and sees blank records, that means that you will need to fill out your team's depth chart. I recommend filling out the DC in it's entirety once you have a chance. To show an example, here is what the 49ers' current depth chart looks like.

    1675811918107.thumb.png.d42be68a8bcb8556808930998f9de11b.png

     

    Please note the following:

    • When filling out the depth chart, you cannot have a lineman starting as the first string at two positions. You have to ensure that a different lineman is starting at each OLine and DLine position.
    • When the cut player functionality is available, if a user has cut a player from their team and that player was on their depth chart, the team will need to update the depth chart.
    • When the Free Agency feature is available, users will be able to place newly signed players onto their depth chart.
    • Players on a team's practice squad won't appear in the dropdowns. You have to bring them up from the practice squad to the official roster.

     

    What's next?

    • Cut player functionality
    • Player modals for the NFL Roster
    • Free Agency feature.
    • Placing players on the trade block.
    • Placing players on the practice squad.

     

    What's after the above?

    • NFL Trade Functionality
      • Users will be able to propose, accept, and reject trades. Admins will be able to review trades if needed be.

      [*]Schedule Page

      [*]NFL Stats page

      [*]News Page Revamp & QoL fixes

     

    Thanks,

    Tuscan

    1675811842112.thumb.png.8da7cdd01e8a513d4b63fafbe7f1585b.png

    • Like 4
    • Love 4
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