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#106 | SimFBA | Scheme Changes: Part 1 (New Schemes, Personnel, and Scheme Fits)


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  • Rocketcan changed the title to #106 | SimFBA | Scheme Changes: Part 1 (New Schemes, Personnel, and Scheme Fits)
Posted

Excited and now have to retool my entire team... 

 

is this in a google/word doc somewhere?

  • Like 1
Posted
34 minutes ago, kwheele said:

Excited and now have to retool my entire team... 

 

is this in a google/word doc somewhere?

 

This is still in flux, so don't take what is here as gospel. As the update work progresses, this will solidify and a group of posts that outline each scheme in detail will be posted to help users decide what schemes to choose.

Posted

So how are Ballhawk DBs being handled? Are they just neutral or are they considered man cover?

 

  • Like 1
Posted
2 minutes ago, kwheele said:

So how are Ballhawk DBs being handled? Are they just neutral or are they considered man cover?

They usually are more balanced than man or zone archetypes, so in most cases they are neutral. Although, again, this is in flux and the DBs are the most likely place to see rework of this.

  • Like 1
Posted

thanks bossman, did a great job on this as a dev team. let me know if I can help in any way

  • Like 1
Posted (edited)

so 4 even and 2 odd fronts? interesting and very realistic too

 

Edited by kwheele
  • Like 1
Posted
1 hour ago, kwheele said:

so 4 even and 2 odd fronts? interesting and very realistic too

 

Multiple Man has odd front options, theoretically you could use those two 3 down options with a few nickel formations 

  • Like 1
Posted
5 minutes ago, SageBow said:

Multiple Man has odd front options, theoretically you could use those two 3 down options with a few nickel formations 

saw those but with so many AIR RAID (and I assume future R-N-S  teams) it would work against us

 

  • zamn 1
Posted

now that we have seen the new schemes is there a way to rescind our contract extensions?

  • Sad 1
Posted
5 hours ago, kwheele said:

now that we have seen the new schemes is there a way to rescind our contract extensions?

If the player has accepted, unfortunately, no. Don't worry, though, this is only the tip of the iceberg for the update. There might be other uses for those players yet!

Posted

Oh this will change everything i think. Recruiting is about to get much more challenging for everyone and you will really need to pay attention to schemes and players. 

  • Like 1
Posted

I am SO excited for these new schemes! And the ideas of having multiple formations is great, much more fun than just choosing slider numbers.

Question: As listed the entire defensive scheme have strengths/weaknesses versus specific formations. Any thought to adjusting those numbers based on the formation inside the defensive scheme?

E.g. If I run a Speed Man scheme, it's weak to Wing-T and Double Wing (heavy run concepts). But in Speed Man we have 4-1-6 Dime and 4-4 Heavy formations. While acknowledging the Wing formations as an overall weakness, a 4-4 shouldn't be as susceptible to running offenses as a Dime formation. 

  • Like 1
Posted
On 10/16/2023 at 2:38 PM, Jieret said:

I am SO excited for these new schemes! And the ideas of having multiple formations is great, much more fun than just choosing slider numbers.

Question: As listed the entire defensive scheme have strengths/weaknesses versus specific formations. Any thought to adjusting those numbers based on the formation inside the defensive scheme?

E.g. If I run a Speed Man scheme, it's weak to Wing-T and Double Wing (heavy run concepts). But in Speed Man we have 4-1-6 Dime and 4-4 Heavy formations. While acknowledging the Wing formations as an overall weakness, a 4-4 shouldn't be as susceptible to running offenses as a Dime formation. 

That will already happen because the 4-4 already is less weak to the run than a 4-1-6, for example. The sim already has some factoring for number of players in the box. It's less of a chance that there is a large hole to break through. I say all that to say no I don't think we will add any more granularity to the strengths and weaknesses. At least not for now.

  • Like 1
  • 3 weeks later...
Posted

Is there anyway to get a 3-man front that uses man coverage DBs? Right now both of them penalize that and want zone

Posted
4 hours ago, tsweezy said:

Is there anyway to get a 3-man front that uses man coverage DBs? Right now both of them penalize that and want zone

None of this is entirely in stone. The man/zone dichotomy is on the top of list for revision.

  • Like 1
Posted
On 11/2/2023 at 6:47 PM, Rocketcan said:

None of this is entirely in stone. The man/zone dichotomy is on the top of list for revision.

I'd argue that either man or zone can/should be played from all these formations. I'm not familiar with any formations in football that cannot be adapted to play both. Obviously teams tend to have a bias for one due to the strengths of their scheme and/or personnel but a defense should always be flexible enough to play both man and zone so that they can adjust throughout the game depending on offensive playcalling.

Additionally, with gameplanning there is already an option to run man/zone coverage so I'm assuming the sim gives a malus/bonus based on your players strengths/weaknesses.

I agree with giving bonus/malus to DBs who are ball hawks/run stoppers and the overall bonus/malus applied for different front 7s but I don't think teams should be cornered into certain schemes based on the secondary as I don't believe this is really true to life.

  • Like 2
Posted (edited)

2 Gap Zone

  • Scheme Fits: Run Stopper DE, Run Stopper and Nose Tackle DT, Run Stopper and Pass Rush OLB, Run Stopper ILB, Zone Coverage DB

3 Man Front Spread

  • Scheme Fits: Nose Tackle DT, Pass Rush OLB, Coverage ILB, Zone Coverage DB

Above are the only two 3-4 formations being proposed, even if 1 of these werechanged to Man coverage, 3-4 teams would have even less flexibility on their scheme and the same can be said for the 4-3 schemes (+ the single hybrid scheme).

No defensive coordinator has decided the entire scheme based on what coverage the DBs are better at playing. In my personal experience, it's been quite to opposite but I realise that may not be true for everyone so that statement is neither here nor there but defensive backs are mostly capable of playing both man and zone when required. A db with a zone preference will fair much better being asked to play man coverage than a nose tackle would being asked to rush the passer or a pass rushing OLB being asked to constantly set the edge and play the run. This is even backed up by the sims logic as looking at the stats of my db's, whilst they are zone corners, they are only 10 points lower in man coverage whereas my nose tackle is 20 points lower in pass rush than run stopping.

I completely agree that the archtypes of front 7 players is going to play a large part in determining the scheme, not just because of skill sets but because of the genetic makeup of each player. You never see teams asking pass rushing OLB's to cover athletic tight ends (unless you are Joe Barry and believe Preston Smith is really a 265lb cornerback) but a zone coverage cornerback isn't suddenly going to forget how to play cornerback because he was asked to play man coverage.

I get the sim won't be as complex as real life and have the ability to run both man and zone because it largely requires the coach to be able to see what is happening on the field in real time but my point is, if we can only choose to play the whole game in either man or zone then we shouldn't have to match our dbs up to an entire scheme. If we wanted to give a malus/bouns for man/zone then I would argue that we'd be better off applying these to the opponents offensive scheme aka a team running a west coast offense could be countered by running zone coverage to stop short routes such as slants/crossers. Give the coach to ability to determine whether they want to 'outscheme' their opponent by trying to take advantage of a weakness in the offensive scheme or rely on the raw ability of their defensive backs to just straight up beat the offense. 

Edited by JC.
  • Like 1
Posted
15 hours ago, JC. said:

I'd argue that either man or zone can/should be played from all these formations. I'm not familiar with any formations in football that cannot be adapted to play both. Obviously teams tend to have a bias for one due to the strengths of their scheme and/or personnel but a defense should always be flexible enough to play both man and zone so that they can adjust throughout the game depending on offensive playcalling.

Additionally, with gameplanning there is already an option to run man/zone coverage so I'm assuming the sim gives a malus/bonus based on your players strengths/weaknesses.

I agree with giving bonus/malus to DBs who are ball hawks/run stoppers and the overall bonus/malus applied for different front 7s but I don't think teams should be cornered into certain schemes based on the secondary as I don't believe this is really true to life.

Please see this comment: 

On 11/2/2023 at 2:47 PM, Rocketcan said:

None of this is entirely in stone. The man/zone dichotomy is on the top of list for revision.

 

14 hours ago, JC. said:

2 Gap Zone

  • Scheme Fits: Run Stopper DE, Run Stopper and Nose Tackle DT, Run Stopper and Pass Rush OLB, Run Stopper ILB, Zone Coverage DB

3 Man Front Spread

  • Scheme Fits: Nose Tackle DT, Pass Rush OLB, Coverage ILB, Zone Coverage DB

Above are the only two 3-4 formations being proposed, even if 1 of these werechanged to Man coverage, 3-4 teams would have even less flexibility on their scheme and the same can be said for the 4-3 schemes (+ the single hybrid scheme).

No defensive coordinator has decided the entire scheme based on what coverage the DBs are better at playing. In my personal experience, it's been quite to opposite but I realise that may not be true for everyone so that statement is neither here nor there but defensive backs are mostly capable of playing both man and zone when required. A db with a zone preference will fair much better being asked to play man coverage than a nose tackle would being asked to rush the passer or a pass rushing OLB being asked to constantly set the edge and play the run. This is even backed up by the sims logic as looking at the stats of my db's, whilst they are zone corners, they are only 10 points lower in man coverage whereas my nose tackle is 20 points lower in pass rush than run stopping.

I completely agree that the archtypes of front 7 players is going to play a large part in determining the scheme, not just because of skill sets but because of the genetic makeup of each player. You never see teams asking pass rushing OLB's to cover athletic tight ends (unless you are Joe Barry and believe Preston Smith is really a 265lb cornerback) but a zone coverage cornerback isn't suddenly going to forget how to play cornerback because he was asked to play man coverage.

I get the sim won't be as complex as real life and have the ability to run both man and zone because it largely requires the coach to be able to see what is happening on the field in real time but my point is, if we can only choose to play the whole game in either man or zone then we shouldn't have to match our dbs up to an entire scheme. If we wanted to give a malus/bouns for man/zone then I would argue that we'd be better off applying these to the opponents offensive scheme aka a team running a west coast offense could be countered by running zone coverage to stop short routes such as slants/crossers. Give the coach to ability to determine whether they want to 'outscheme' their opponent by trying to take advantage of a weakness in the offensive scheme or rely on the raw ability of their defensive backs to just straight up beat the offense. 

This as well.

  • Like 1
  • 8 months later...
Posted (edited)
On 10/14/2023 at 9:06 PM, Rocketcan said:

Hello Coaches!

Welcome to another Dev Diary for NewSim on SimFBA! We will start a series of Dev Diaries to explain the massive changes that are coming to the sim regarding schemes. There is a ton of stuff to go over, so this post will cover just the most high-level changes. This is just a taste of what is still to come. There will be in-depth posts made about each scheme in terms of what you can, and cannot do with them.

Scheme Fits

All schemes will have a list of player archetypes that are considered "scheme fits". This means their archetype is especially suited for this scheme and they will receive a bonus to their play (amount not yet determined and subject to balance). In addition, there are several player archetypes that are considered "bad fits" for each scheme, and these players will receive a penalty (see caveat about the bonus) to their play. The good news is that most archetypes will fall into the "serviceable" category. These players will not receive a penalty as they are not wholly opposite of what the scheme is looking for, but they aren't what it is looking for either and thus won't receive a bonus. I will list the good and bad fit players with each scheme as I go over them (serviceable is just all those not listed). These lists are subject to change for balance purposes.

 

Wow, as a new user this is a lot to go through. And I've followed football for a long time but all the schemes/fits/archetypes thing is far more sophisticated than anything I've ever done; I'm hoping the interface will kind of guide us through it. I still don't really understand the relationship between Scheme/Group/Fits and Archetypes / Formations as there are formations that appear in multiple schemes. I'm sure I have other questions too but just can't think of them this is a lot to unpack. Looking forward to getting started with this though.

 

I mean as just one example:

2-Gap Zone

  • Formations:
    • 3-4 Okie (LE1, DT1, RE1 | LOLB1, MLB1, MLB2, ROLB1 | CB1, CB2, FS1, SS1)

    • 3-4 Bronco (LE1, DT1, RE1, ROLB1 | LOLB1, MLB1, MLB2 | CB1, CB2, FS1, SS1)

    • 3-4 Eagle (LOLB1, LE1, DT1, RE1, ROLB1 | MLB1, MLB2 | CB1, CB2, FS1, SS1)

    • 3-3-5 Nickel (LE1, RE1, ROLB1 | LOLB1, MLB1, MLB2 | CB1, CB2, CB3, FS1, SS1)

    • 3-2-6 Dime (LE1, RE1, ROLB1 | MLB1, MLB2 | CB1, CB2, CB3, CB4, FS1, SS1

 

So familiar with 3-4 and 4-3 obviously. Never thought of 2-gap as a scheme. Is it so that you can only run zone from these formations? 3-4 Bronco looks like 4-3 except it's got ROLB on the line but LOLB at 2nd level? And 3-4 Eagle looks like a 5-2-4 setup. Especially defense it's like how do scheme and formations relate?

I saw somewhere that none of this is set in stone but the post is also over a year old, so is it set in stone now and will it be there for the next college season? And is there going to be a final exam on this and do we get to use notes? LOL

Edited by 65tosspowertrap
  • Like 1
Posted

@65tosspowertrap You are always welcome to ask questions! In this sim & community we try to be as open and honest as possible about how things are run, and plenty of people are willing to share what they know. I'm going to start with defenses since that's the example you raised:

In general, a scheme defines what personnel you're going to use most often. On defense, '2-gap' uses mostly 3 down linemen and 4 LBs, while 'Old School' uses 4 DL and 3 LB. '4-man Front Spread' used 4 down linemen but has an extra safety most of the time and fewer linebackers, etc. Each scheme gives bonuses or maluses to certain archetypes - they were chosen to make sense given the formations used, and also for game balance. If a formation appears in multiple schemes, the archetype bonuses depend on the scheme.  Note: coverage types are now independent from defensive scheme. You can run Zone or Man for any of the 6 schemes and there are no bonuses or maluses.

Each scheme has 5 formations that you can use. When you gameplan, the interface will tell you which offensive formations your opponent has access to, and you decide which defensive formation to play against their offensive ones. You can set it up so that when your opponent has more receivers you bring on more defensive backs, and when they go heavy with TEs and backs you can put more guys on the line of scrimmage.

Everyone in that first defensive group (linemen and any linebackers on the line of scrimmage) will automatically rush the passer on passing plays. Anyone on the second level can blitz if one is called, and corners and safeties can also be blitzers if you check those boxes in your gameplan.

Offense is more of the same: your 'Spread' family of schemes will use more receivers, and your 'Smashmouth' fewer receivers and more backs. Try to find a scheme that matches the archetypes you have, and which has formations that put your best players on the field often. One additional thing mentioned in a separate Dev Diary: QBs have dropback attributes now, most are Balanced but there are Shotgun and Under Center types. Any formation that says 'Gun' or 'Pistol' will give a bonus to Shotgun QBs, and others will give a small bonus to 'Under Center' QBs. So consider your QB's dropback style as well.

Please continue to ask questions here or on Discord as they come up!

 

  • Like 1
Posted

@65tosspowertrap 

Here is an easier version of what the Dev Diary is saying

OFFENSE
 

Pro Scheme Group

This scheme group is defined by a mostly balanced approach (run vs. pass) in addition to usually having 1-2 RB, 1-2 TE and about 2-3 WR.

Power Run - basic boring I formation runs - think Derrick Henry with Titans
Vertical - Think old school Seahawks (early 2000s) big arm and fast receivers needed

West Coast - Think Joe Montana/Steve Young era 49ers minus the Split backfield set. No shotgun formations. Need a smart QB and sticky handed receivers

I Options  - Old Syracuse freeze option sets. Need option quarterback preferably


Spread Scheme Group

This scheme group is defined by a pass-focused approach in addition to usually having 1 or fewer RB, 1 or fewer TE and several WR.

Run and Shoot  - Not your Mouse Davis style, maybe more newer Hawaii R-n-S

Air Raid - Leach/Mumme (not Andy Reid raid though)

Pistol - Nevada most vanilla  and easiest to understand - works with literally any personnel sets

Spread Option - Tries to be Oregon under Chip Kelly but scrambler QBs are still developing

Smashmouth Scheme Group

This scheme group is defined by a run-focused approach in addition to usually having 2-3 RB, 1-3 TE and very few WR.

Wing-T (basic, boring, yet undercover effective with the right practictioner)

Double Wing - not your High School Don Markum type of DW. Think more of a power run. More like Monken's army teams

Wishbone - Daryl Royal type 

Flexbone - definitely not the Navy flexbone, maybe more T formation based

Defensive Schemes

Next, we have the defense. Previously the schemes just a generic 4-3 vs. a 3-4 which really weren't even schemes; they were formations. Once again, we will have three times the number of schemes with six for defense. The only right now that bothers me is I can't seem to come up with good names for the defensive schemes. If you have any ideas, please share them here!

 

Old School Front 7 Man (44 knuckle draggers)

2-Gap Zone (Okie Defense basically)

4-man Front Spread Stopper Zone (More modern 4-3 Univ of Miami style)

3-man Front Spread Stopper Zone (modern Oregon/Georgia style defense)

Speed Man (TCU/Baylor lite style 4 man front with all speed closer to the LOS)

Multiple Man (most likely a divorcee looking for her next guy)

 


Hope this helps

  • Like 3

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