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TuscanSota

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  1. Hi everyone, Hope y'all are doing well. Today's dev diary is goes over the NFL Extensions feature & Compensation picks. This feature allows teams to extend the contract of NFL players on their roster beyond their current contract length. Here is a brief list on things to expect with extensions: All SimNFL players have been given updated Minimum Values on what the desired value they're seeking from their next hypothetical contract. Extensions are no longer automatically guaranteed to be signed. Bias is now considered in extensions (and will be considered in FA next offseason). To navigate to the Extension modal, head to the Roster page for your SimNFL team, find a player with only 1 year remaining on their contract, and click the dollar sign button: The UI You'll find that the UI for Extension Offers are very similar to the Contract Offer & Waiver Offer features for both SimNFL and SimNBA. The one major addition to the offer page is changing the layout at the very top to accomodate for Free Agency Bias. Biases Free Agency Bias is the player's bias towards how they pursue their future career in SimNFL. There are 12 different bias values (Including Average) for which a SimNFL player can have. Bias can affect the way a player will review any extension offer presented to them based on the team offering them, the current state of the roster, the value of their previous contract, and Average (No major changes to a player's value when offered a contract.) Adversarial (Increases the value required to sign by 10% for the current contracted team) Championship Seeking (Lowers the value required by 10% if the current team went to the playoffs last year OR is in the race for the playoffs this year) Drafted Team discount (Lowers the value required by 15% if the current team also drafted the player) "Hates" Tags (There are 32 tags under this category, one for each team. If the team offering is from the player's selected Hate, it will increase the value required by 15%) Highly Unlikely to Sign with the Dolphins (Matt Howard only. Consider this like "Average", but with 0% chance he will sign a contract or extension with the Miami Dolphins) Highest Bidder (Free Agency Only - Minimum value required decreases by 15% if it has the highest contract value of all offers presented to player) Hometown Hero (Minimum value decreases by 15% if the team offering is from the player's home state) I'm the Starter (If the player can be within the first two position levels on the offering team's depth chart, the minimum value required decreases by 15%. Otherwise it increases by 15%) Loyal (Minimum value required decreases by 15% if the team offering already has the player on roster) Market-driven (Minimum value required increases by 15% if the offer proposed is longer than 2 years) Money Motivated (FA Only - Minimum value decreases by 15% if the offer proposed is highest in total value of all offers presented to the player) Wants Extensions (Minimum value required decreases by 15% if the offer proposed is longer than 2 years) Signing Logic NFL teams can create an extension offer for a player with 1 year or less remaining on their current contract. At the end of each week until the end of the season, the interface will iterate through all players with an extension offer. The above logic will be applied IF the player's FA bias is not "Average". Once the logic is applied, the following will occur: If the offered extension is greater than or equal to 70% of required minimum value * bias modifier, the offer has a 25% chance of being signed. If the offered extension is greater than or equal to 80% of required minimum value * bias modifier, the offer has a 50% chance of being signed. If the offered extension is greater than or equal to 90% of required minimum value * bias modifier, the offer has a 75% chance of being signed. If the offered extension is greater than or equal to 100% of required minimum value * bias modifier, the offer has a 100% chance of being signed. If an offer is signed, a news log will be created signifying that the offered player has accepted the extension. This can be seen from the NFL Landing page & news page. If an offer is not accepted, it is declined and the player will send the offer back to the user. A news log will be created to signify that the offer was not accepted. During this time, a team can either leave the offer be or update their offer and re-submit the offer to the player. A player can reject an extension offer up to three times. Once a player has rejected three times, the player will enter free agency. The contracting team will not be able to create a new extension offer for the player from the interface. How many extension offers can a team send out? For than NFL team can send out as many extension offers to as many players that have 1 year remaining on their contract for their current team. Offer Created When an offer is created, the $ button will glow green on the extended player's row. Offer Declined The dollar button will be yellow if an offer is declined at least once or if a player has declined an offer at least once. Offer Rejected The dollar button will be red if an offer is declined at least three times or if a player has declined an offer at least three times. Compensation Picks If a team does not sign a player, they will be rewarded a compensatory pick for the next draft. The specific criteria uses overall as a baseline, with snaps and awards being additional weights as far as which compensatory round pick is rewarded. For starters, here is a guideline as far as what compensatory pick to expect based on the player's overall when entering FA: 3rd: 80+ 4th: 76-80 5th: 75-76 6th: 73-75 7th: 65-73 Compensatory picks will only be rewarded if a team loses a player to Free Agency. They will not be rewarded a compensatory pick if they choose to cut the player or trade the player away. When is this feature available? It is available now. When does the Extension Period take place? Between weeks 15 through the end of the SimNFL Season (Super Bowl). What's next? This is the final NFL implementation for this season, outside of the NFL progression algorithm. Other than that, I will be working on getting CBB and NBA ready for the start of the season. For CBB, I need to finish adding the Poll system to the interface. For NBA, I think the NBA Summer League should be starting up after Free Agency, along with filling out the rest of the ISL teams. That's all I have for now. ~Tuscan
  2. Regarding the G-League criteria, here is what I have for the requirements: Have less than or equal to 3 years of experience in the SimNBA Contract must be in the length of 2 years or less The salary of the current year (Year 1 Salary) of the contract must be $2 million or less
  3. Just approved you as owner for the Boston Celtics
  4. The Warriors are already taken, but you can apply for ownership of the Celtics on the interface. We're also hosting the SimNBA draft tomorrow at around 6pm EST/3pm CST
  5. You have been approved for Southern Miss, @Entropy ! As the owner of the Seattle Seahawks, I'd be happy to bring you on as well! I will reach out to you sometime tomorrow once I have some time on my hands. Right now SimFBA currently more than halfway through the season for college football and NFL, and we are about to begin the college basketball as well as the NBA season. If you want to participate in those sims as well, ask around on the discord and people can help. These threads will walk you through the interface. You'll want to create an account there using the same username you have here. Dev Diary - #38 Interface Update Dev Diary - #51 Interface Updates: Depth Charts and Gameplans For more information about how to set up your team and recruit, etc., check out this Google Doc and I would also recommend skimming through some of the more recent dev diaries. SimFBA New Member Instructions Finally, I recommend getting a feel of the discord server and navigating the different channels. Most of the community is active there, and we stream game results there every Thursday through Sunday for football, so you can see Southern Miss play in near-real-time! @Kirby will update your avatar soon in the forums. Welcome again to SimFBA! Please let me know if you have any further questions!
  6. Not too late! I believe that the Washington Wizards and Boston Celtics are still available.
  7. Welcome @sketchykeeps! We're happy to have you here. Kirby should be able to approve you app soon, but I wanted to let you know that we also have a college basketball simulation as well, and the Billikens are available. The season should be starting in early September. Up to you if you're interested
  8. My apologies for the confusion. It's a separate sign-up alongside registration for the forums here. If you click signup on the interface and use the email+pw combo used here, along with the username listed here, you should be able to then request a team. Once I see the team request on the interface I can approve you for Coastal Carolina on the interface and then you should have access to your roster, gameplan, and recruiting board. These instructions will help once you've requested access to your team. SimFBA New Member Instructions - Google Docs
  9. Hey @carmen, Let me know if you have any questions on accessing the interface. This is the web application that we use to manage our teams.
  10. You have been approved for Coastal Carolina, @carmen! Right now we are currently more than halfway through the season for college football as well as NFL, and we are about to begin the college basketball as well as NBA seasons. If you want to participate in those sims as well, ask around on the discord and people can help. These threads will walk you through the interface. You'll want to create an account there using the same username you have here. Dev Diary - #38 Interface Update Dev Diary - #51 Interface Updates: Depth Charts and Gameplans For more information about how to set up your team and recruit, etc., check out this Google Doc and I would also recommend skimming through some of the more recent dev diaries. SimFBA New Member Instructions Finally, I recommend signing up for Discord as well and joining the server - most of the community is active there, and we stream game results there, so you can see Coastal Carolina play in near-real-time. @Kirby can update your avatar. Welcome back to SimFBA! Please let me know if you have any further questions!
  11. Welcome Carmen! Here's a link to our discord. @Bundy sent over a link to our available teams list. When applying, please make a new thread answering this questionnaire and by requesting the team on the interface.
  12. They will be honored so long as they're done through the trade portal. Any trades involving conditional picks will need to be tracked manually for the time being. Only this year's picks will be on the DB; but any picks after 2023 involved in trades will be honored.
  13. Hey everyone, Hope y'all are well. Before we begin, I want to say two things: A huge shoutout to @AFu01 and @smackemz for their hard work with building this page. @AFu01 has been tremendous in putting together the Draft Card that's viewable on the Draft Page UI, and is a key feature for displaying all draft picks for this season and for keeping track of drafted players through the draft. @smackemz has been amazing with beta-testing both this page, the Free Agency Page and Trade Block pages. A big reason why we're able to bring you all of these features this week is because of the work they've done and the effort they put into the interface, and I don't want that to go unrecognized. We are now at our 100th Dev Diary. Our first dev diary was in late August, and I think since then what we've accomplished shouldn't go unnoticed. We are now at our 100th update to the simulation leagues, and I think that's an important milestone for us to recognize. With both of these things said, let's go over the SimNBA Draft Page. Here it is in all it's glory: We're going to start from the top and go over every detail of this page. There are five key portions of this page that are highly important: The Draft Header, the Draft Pick Window, the War Room, the Draft Pool, and the Scout Board. Draft Header The draft header is the current state of the SimNBA draft. There's the current pick, The Team Drafting, The Next Team Up, the most recently drafted player, the time remaining on the clock, and then Admin Controls (this won't appear if you're admin). The Help Button next to the Time on the Clock will give you an overview on this page, some of which is described in this dev diary. That way you always have this information on hand whether it's looking here or you're on the interface. The Draft Pick Window Every draft pick viewable is found in this section of the draft board. You can scroll through and see all 64 draft picks, and the teams which own them. As the draft continues, the draft picks that have already selected will display the name of the player selected. This is the official order, pending any trades that occur between now and Draft Day. With that said, I also want to bring up: There will be no trades while the draft is conducted. If you conduct any trades that involve draft picks, please PM me and post here. The data stored on this page is different than what's in the actual DB, and will need to be adjusted manually. The War Room The War Room displays your team information, your draft picks, and the total points you have available for scouting. More info on that in a bit. The Draft Pool This is the official list of players which are draftable this season. Information available from this list is the name, position, height, college they've declared/graduated from, the state they originated from, their Overall Grade, and the Scout button. Click the Green button to add a player to the Scouting Board. If it's grey, they're added to your board. The Scouting Board This is your scouting board. These are the players you want to scout, research, and maybe even draft. There's a lot of info that is jam-packed into this section, so please read carefully. You get more information on the players you're scouting in this section, specifically their core attributes. The Letter Grades shown for the Core Attributes are fuzzied between an unspecified numeric range from the actual value. Not every C+ grade will actually be a C+, and not every A+ will actually be an A+. You have to scout the players to see their true value at draft day. You do not get access to their numeric values nor their potential grade initially. This is where you spend your Scouting Points to reveal the letter grades & potential grade for the players you want to scout. Core Attributes cost 4 points to reveal, and Potential Grade costs 10 points to reveal. To reveal a letter attribute, click on the attribute you want to reveal, and it will be revealed. More information on the player can be shown clicking on the blue info button in the player row. You can view more details on the player here including their draft grades and stats related to their prior year of college. When the time comes and your team is ready to draft, click the draft button next to the player you actually want to draft. They will not be initially added to your roster, but their spot will be reserved through the draft picks on the page. To remove a player from your Scouting Board, click on the red trash can. You can always re-add a player to your scouting board from the Draft Pool Why do we only have 100 points to work with? We had a lot of discussions revolving around how many points we can have available and how much each attribute costs. We're open to changing things next season, but for this season this is what we will be going by. Did you forget to reset your board prior to this Dev Diary? I wanted to show y'all what the revealed attributes would appear like on the draft page. Consider the two revealed attributes for Christian Babcocks as freebies. When is the prospective date for the SimNBA Draft? It is August 11th, 2023. We will be conducting both 1st and 2nd rounds that night. Please be there if you're going to participate in SimNBA next season. With all this said, the SimNBA Draft Page is now available for use. Thank you for your patience this offseason, and happy scouting!
  14. Hi everyone, Hope y'all are doing well. For those reading this now, this information is provided here after the Livestream broadcast on July 13th, 2023. This is in text form so that users have this information on hand. SimCBB Hartford, St. Francis Brooklyn, Guam, and Chaminade (Hawaii) are joining recruiting for 2023 and until each team's rosters have been filled. In 2024, Recruiting will feature a Bonus system. Whenever a team spends greater than 0 points on a recruit, a small amount of bonus points will be applied towards that recruit. Bonus points are rewarded based on how well the team performed last season in the following events. Bonus point allotment will be adjusted based on data during the 2024 season. Winning an Invitational (1) Regular Season Conference Champion (1) Conference Tournament Champion (1) Sweet Sixteen (1) Elite Eight (2) Final Four (3) National Championship Participant (4) National Champion (5) Because this was announced after the announcements revolving around Invitationals, no points will be rewarded for winning an invitational for the 2023 season. Polling will take place on the interface. At the beginning of every new week, a sync for Polls will take place, presenting a top 25 ranked poll in the Schedule page. All Things SimNBA SimNBA is almost ready. There's a bit of work that needs to be completed; but for now, the following features will be available for view shortly: Free Agency Trade Block Stats Page The Draft Page will available sometime next week. A Dev Diary containing all Draft Page functionality will be available once the page is ready. Free Agency Free Agency Page is now available to the public, and includes a few key differences from the SimNFL page: - G League over Practice Squad - International Players - Offer Logic The GLeague operates very differently from the Practice Squad functionality in SimNFL. GLeague players hold onto their contract ($1m total maximum, less than 3 years in the league), and cannot play in any SimNBA games unless called up. Any team can pick up a player from the GLeague; however, if the team that owns the GLeague player picks them up through the Free Agency, the action is automatic. International Players can be picked up in a similar manner to waiver wire players. Teams will need to pick up their existing contract and add them to their roster. Offer Logic, which was dependent on the contract value for SimNFL, is dependent on the total value of the contract, witholding options. A team that is offering a player must meet the minimum value requirement requested by the player in every non-option year on the contract. The International Players toggle will be available once the international rosters are filled out. When will Free Agency Start? After the 2023 SimNBA Draft. You may place offers up now, but there will be no sync until the draft is complete. Trade Portal Those who have used the trade portal in SimNFL will be familiar with this page. Simply, listing players on your trade block from the Roster page will appear here. User the dropdown to view another team's roster to offer a trade proposal. The key difference in SimNBA is that trades proposed must be similar within 10% of both team's values. A trade cannot be proposed if there is a value-offset. Teams cannot dump assets to other teams. To offset this, teams are able to transfer cash to the receiving team to balance out the trade. This cash will be utilized and available for the other team to help with their cap space for the current season. Both the FA page and Trade Portal are now available. ~Toucan
  15. I'm putting together a livestream presentation on the future of SimCBB and SimNBA on July 13th. I will be going over changes that will affect both basketball leagues for the 2023 season and future seasons. Everything from new teams, recruiting changes, how to use the interface for SimNBA, and more. Please tune in on the 13th for more details.
  16. Hi @FirstDownGaming! Excited you're here! You have been approved for Marshall. Please see our start guide here and make sure to request Marshall on the interface. We are currently in the middle of the season, but there's still time to adjust. College basketball will hopefully be starting sometime in July. Will provide more info on the site once we get closer to mid-July. @Kirby Please set him up with the appropriate avatar.
  17. Approving you for Virginia. Welcome back! Use this link to access the interface and request Virginia as your team: https://simfba-interface.azurewebsites.net
  18. 11:59 PM, Eastern Standard Time on every Wednesday. Any further questions on specifically when gameplans/DC are due will incur a gameplan penalty for both offense and defense
  19. Hi everyone, After this update, I'm not going to be providing any changes until after June. Here is a shortlist of today's changes: Fixed bug where Practice Squad offers weren't showing up in NFL News Page Fixed bug where updated NFL gameplans weren't properly being displayed in the news log. This will go into affect for any future changes starting now. Redesigned landing page to place logo near team name. This applies to all four leagues Added a personalized news feed to the landing page Added the option for teams to let the AI recruit for them Landing Page The landing page has been redesigned to accommodate more space for the news feed. Here is how it should look for all teams: This update should also resolve some issues that users were facing due to the size of their team's logo. By moving the logo up, everything that the user should be able to see regarding their team should be neatly in view. Personalized News Feed The Personalized News Feed on the landing page is supposed to be a quick report on anything going on in the league of which the user is viewing. There can be up to 10 news logs in the news page: Five of the logs are dedicated to the most recent updates to the news page, and the other five are the latest updates revolving around your team. For NFL, any practice squad offers made on a player in your practice squad will appear in the personalized news feed. It's not a notification chime, but this is the best with what I can do right now with the current design. For all updates on the news, I highly suggest clicking the News button in the navigation bar. Recruiting Update Users will now have the option to let the AI recruit for their team. This means that they do not have to make any decisions during the season, and the AI will recruit for them. The AI will recruit based on the AI behaviors designated for their specific team. Each week, they will decide whether to place points onto a recruit, or to spend points elsewhere. I would like to iterate that this is completely optional and is a Quality of Life feature provided for those that may not have as much to dedicate towards recruiting, and simply want to focus on the strategy and gameplanning side of the sim. The AI will recruit for you, but making your own decisions in recruiting will give you more control on the future of your program. To activate AI control of your program, visit your Team's Recruiting Board and click the Toggle AI button on the left-hand side. For information on AI recruiting, I highly suggest viewing these two previous dev diaries: Thank you, Tuscan
  20. I appreciate your feedback, and highly recommend posting this in the Interface Feedback Thread: https://www.simfba.com/topic/1328-interface-feedback-thread/
  21. Hey everyone, Hope all is well. Today's dev diary is going over changes made to the Free Agency Page changes, an update for SimBBA basketball, and SimFBA recruiting. Practice Squad In the previous implementation, the practice squad was treated as a toggle-able redshirt functionality, where players would still be part of their team, with their contract intact. They were then going to be displayed on the FA page in the waiver wire, where along-side actual waiver players, they could then be picked up. After being given feedback that practice squad players actually lose their contract, this design could not be worked out. The feature has been reworked to the following: Practice Squad players, when the PS button is clicked, will lose their contract, but will still be reserved for their team. They will still be considered owned by their respective team, just unable to play and participate in games. In order to bring a practice squad player back, a team needs to have an available roster spot and must make an offer to pick up the PS player. If a team that does not own the rights to a PS player puts down an offer, the owning team will be able to match their offer up to the very details specified. When the recruiting sync is ran, if the owning team makes a matching offer, the practice squad player will always take the owning team's offer. Waiver Wire The Waiver Wire is now available, and teams can begin making claims on players. Waiver Wire is how teams can claim players recently cut with their previous contract in-tact. Teams can make a claim, but claims are placed in order determined by the Waiver Wire order. Waiver Wire Order within the first 3-4 weeks of the season is determined based on the Win/Loss record of the previous season. Afterwards, it will be determined based on the Win/Loss record of the current season. Players cut from their roster are placed on the waiver wire, with their contract still in-tact. A team making a claim on a player cannot offer a new contract but must be able to pick up the old contract. Once a claim is made, a team must wait for the sync in order to confirm their claim was made, based on the waiver order. Once a team makes a claim, their team is then placed in the back of the waiver wire order. Waiver Wire Order is determined at the end of each week after games are ran. To navigate to the practice squad players view or waiver wire, simply click on the respective button on the free agency page: What's Next? Honestly, this will be the third final feature SimNFL, with the extensions feature being available later this season, and work on the SimNFL draft page for next season. With all this said, I'm going to be taking some time off from development for the month of June. The dev team has been hard at work over the past several months bringing SimNFL to the interface, and providing changes to SimCFB in preparation for this season. With the season finally starting, this calls for a well-earned break. For myself, I have a lot going on in June, and won't be able to dedicate as much time to development as I would like to. I appreciate y'all for being patient with this offseason and the changes that came with it. I really appreciate everyone for the feedback they've provided the updates deployed to the interface. Moving forward, I highly encourage everyone to provide future feedback to the interface feedback thread. I know some issues will arise in the future, and I want to make sure that any issues found can be placed here so that I can address them when I have the time. It is difficult for me to focus on providing new experiences to the interface, when issues are brought directly to my attention. By placing them in the feedback thread, I can dedicate time specifically to fixing these bugs, and these bugs only. If an issue arises where say, a page is unavailable, or the app crashes, I'm immediately fixing that issue. If a team isn't able to save their depth chart due to cuts or practice squad changes, and isn't able to fill in a spot because of insufficient cap, yes I'm going to resolve that. I recommend providing the issue, with screenshots, as feedback to the thread, as it will allow me to see what's going on, and I can respond and resolve these issues when I have the appropriate time. So, moving forward, please use the interface feedback thread for any issues experienced. SimCBB and SimNBA SimCBB and SimNBA are still planned; and once it's July I will be focusing on development efforts for those leagues specifically. The Free Agency and Trade pages are almost ready for SimNBA, and the Draft page is going to be my highest priority. If I do any work in June, it will likely be towards completing the rest of the College Basketball schedule. There's 364 teams, so a lot of games need to be scheduled. Which brings us to our next reminder: For those participating in SimCBB, please fill out your OOC schedule. If you need help with scheduling an AI team, the links to both the Game Data sheet. Any games submitted to the game data sheet will be filled out to the SimCBB schedule. If you need help with scheduling an AI team, please let me know. There are hundreds to choose from; and these specific matchups are a fantastic way to test the new gameplan features and determine where your team's strengths and weaknesses are. Recruiting Tutorial For those out of the loop, I've put together a tutorial for recruiting. This tutorial is designed not only for learning how to use the interface for recruiting, but also to bring awareness on how recruiting works on the technical side. I've also provided some tips and advice based on my experience in recruiting for this simulation and in other communities. There was something else I forgot to put in the tutorial, and I'm saying this from personal experience. So I'm going to post it here for everyone's awareness and also as a friendly reminder: I encourage everyone to talk about recruiting and recruiting strategies. I think it's important to discuss strategies as far as our experiences whether we place points on a wide range of recruits per week, or if we hyper-focus on a select few at a time. I encourage talking about past experiences with recruiting, and how we can improve for this season and the next season. I'm also fine with others seeking advice as far as their battles, so long as whom they seek advice from is not their opponent. I do not support users dictating others to back off from certain recruits, or telling them who to specifically recruit as an alternative as a means of avoiding their own battle, or a potential battle between the two. Recruiting is designed to be competitive, and there are battles that will occur where the outcomes aren't as a simple coin flip. It is each user's choice on whether they want to push through a battle, or to seek a different recruit entirely. It is not their opponent's decision to make for them. If you find yourself in a recruiting battle this season with another user, please refrain from telling them to back off; or worse, threatening them. If you find yourself on the short end of the stick, either ignore them or reach out to an admin and we will have this sorted out. With that said, I hope you enjoy these new features, and I hope you all enjoy this Memorial day weekend. Thanks, Tuscan
  22. Hi everyone, As we finish getting ready for the regular season, I took the time today to put together this tutorial to help users with Recruiting on the interface. This will go over the concepts on how to use the Recruiting pages, scholarships and bonuses, the signing threshold, and general tips. Hope y'all enjoy this
  23. Great question, I believe they will be available on the waivers, but I haven’t completed that functionality yet.
  24. Hi everyone, Today I'm going to go over two changes: the first is to NFL Free Agency, and the second is for College Basketball recruiting. NFL Free Agency To put simply, once the pre-season ends, teams will not be able to sign players or pick up players on the waiver wire until their roster size is lower than 55 players. The functionality will be disabled and will be active once your team has reduced it's size to less than 55. To reduce the size of your team, you have two options: Cutting a player Placing a player on the practice squad. To cut a player, simply go to the Roster page and click the "Cut Player" button. Depending on the contract, the remaining bonus on the entire contract will be appiled as a cap hit for the current year. The remaining salary on the contract will be waived and will not apply to the cap hit. To place a player on the Practice Squad, simply click on the Practice Squad button to place them on the practice squad. When a player is on the practice squad, they will not be considered as part of the active roster count, but will be part of the team's Practice Squad. You can place up to 16 players with less than 3 years of experience on the practice squad. College Basketball Recruiting In a previous dev diary, I was promising some changes that would be exciting for College Basketball. Due to the amount of work recently required for launching the CFB and NFL seasons; along with the work needed for the SimNBA draft, the changes I was hoping to bring to college basketball will be shelved until next season. I'm really sorry, but with a lot of things going on, this is something I will need to put on the backburner for the next offseason. With that said, the AI behavior for college basketball teams has been modified for recruiting in order to give teams a bit more personality in how they build their roster. Here are the big changes: AI Teams will make sure that all their position needs are met. Meaning, AI teams aren’t going to be recruiting only Centers if they don’t have a deficiency of Centers on their roster. AI Teams preferences have been extended to give teams more of an identity, and biases in scouting potential recruits. Teams now have a Bias value that can be one of three values: Talent, Star Rating, and Potential Talent looks at two attributes of the AI team’s preference; and if they’re a good match for the team, the chance for an AI to add the croot to their board is higher Star Rating looks at the recruit’s star rating. An AI team that prefers star rating above all else will have a higher chance of adding a recruit to their board based on their star rating Teams that have a bias towards potential are more likely to scout players based on their potential letter grade. These are outside of the AI Behaviors for Blue Blood, Cinderella, P5, and Mid-Major, and instead are extensions of these behaviors The attribute preferences for each AI team was randomly generated save for very specific teams known for having certain qualities with their IRL counterpart. IE: Wisconsin as an AI team will prefer players that are known for their defensive talent None of these changes will affect user teams. Here is a shortlist of teams, and their updated biases and preferences. I hope y'all are well, and are excited for the upcoming CFB and NFL seasons to begin, along with the upcoming SimNBA draft. Thanks, Tuscan
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