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subsequent

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Everything posted by subsequent

  1. Freaking amazing. Love the detail!
  2. Amazing work from Tuscan. He's been busting his ass and it's shown!
  3. Sweet, thanks for the clarification!
  4. Sweet! Love it. Aiming at the 10 yard line is quite interesting. Is the punt aimed there even if youre on your own 10 yard line, too?
  5. @Rocketcan - Source on this?
  6. @Rocketcan on fire! Another cool update. Great to see this depth of explanations.
  7. So awesome to see distinctions between different kinds of schemes, routes, and types of receivers. It's going to be really cool to see teams recruiting specifically for a scheme.
  8. Dude is running sprints 52 weeks a year so he can become the #1 rusher in the world.
  9. Okay, but what about RP... Never mind, this is awesome!
  10. Rocket has been really hard at work adapting it. He's got some awesome ideas on how to balance it out. Great work!
  11. Let me tell y'all, these changes we are transitioning to is so much easier to look at. Hopefully this means we have so much more realistic of a simulation without sacrificing things. I'm really excited to see this!
  12. We are so so excited about this! It's been a long time coming and we still have work to do, but we want to bring you guys the most fun, fair, and engaging experience possible!
  13. Welcome! You're approved for Arkansas State! Please request your roster here: https://www.simfba.com/index.php?threads/roster-request-thread.153/ The simulation is still in development at this time, but check out the variety of forum games we are hosting right now and have fun!
  14. Please also create an account on the Interface here and request your team! https://simfba-interface.azurewebsites.net/
  15. Welcome! You're confirmed for Rutgers! Please request your roster here: https://www.simfba.com/index.php?threads/roster-request-thread.153/
  16. Very interesting. I'd love to see that get implemented. Probably not something right this second, but I think it completely makes sense. And, yes, the "tags" retained for the lifetime of the player. Even to the NFL, so perhaps that gets tied in there as well. Team drafts another QB early, so the 2nd string might want to leave. Or even the 1st stringer wants a larger contract.
  17. Hi @TazmanianDDevil and welcome to SimFBA! You're approved for Ole Miss! Please make sure to request your roster here: https://www.simfba.com/index.php?threads/roster-request-thread.153/ After that, set up your depth chart here: https://www.simfba.com/index.php?forums/2020-scrimmage-depth-charts.271/ If you would like, challenge someone to a scrimmage and post it up here: https://www.simfba.com/index.php?forums/scrimmage-applications.269/
  18. From the desk of [uSER=7]@Jamarquan[/uSER]: Howdy everyone, while the SimFBA season isn't underway yet, @Tazer, [uSER=42]@llamas[/uSER], @Bellwood, @subsequent, and myself are hard at work creating the inaugural schedule, as well as a formula that will make matchups flexible and easy to create, while still stay adherent to real life. To that end, we've decided to chop the (as of now) 15 week schedule into three fairly simple sections: OOC Window, Conference Play, and Rivalry Time. Here's how it works: The OOC Window is the first few weeks - in this case, Weeks 0, 1, 2, and 3 - where you can schedule whoever you'd like as long as they have the open date. While you won't necessarily be able to directly schedule games for Week Zero, the most high-profile matchups will be showcased there for prominence. Each team also has one bye week for this window, though for most schools it will be in Week Zero. The next window is Conference Play, the duration of which is from Weeks Four to Twelve. Inside, teams will play their conference schedule as normal, but with one bye week / open date interspersed. The conference scheduling formula is true to life in terms of protected matchups, as well as the rotation of cross divisional games thus far. At the time of writing, the Big Ten and Big 12 are finished, and the ACC is being worked on. The other conferences and independents continue to be considered as well to ensure everyone has a schedule they can make do with. You may be wondering at this point how teams with nine game schedules can play a 9 game schedule in the same amount of weeks and still have a bye. The answer is that they technically don't, because the third part of the schedule is called Rivalry Time. Rivalry Time is the last two weeks of the season when teams with an applicable, traditional end of season rival get down to some old fashioned Thanksgiving footballin'. This was designed especially for the ACC and SEC schools who play each other at the end of the season, like Louisville and Kentucky; Florida and FSU; and South Carolina and crushing defeat. This period is two weeks long to allow teams to either place a bye (or their last conference or OOC date where applicable) before the biggest game of the season. This way, there is a little bit of extra flexibility for teams to ensure that they're always able to play their biggest rival, even when it isn't always the case in real life. Teams without a dedicated rivalry game have two open dates, meaning they can either end with a bye, or play their last conference game where necessary. Hopefully this all makes sense. The schedule, like everything in this sim, is a work in progress, and we want everyone on the site to be able to voice their opinions and have them considered. Please let us know your thoughts on this, and how you think it can be improved!
  19. Hi everyone. Sorry about the late dev diary this week. Ironically, I want to talk a little about scheduling - both for the simulation and for the season upcoming. First, I'll talk a little about the sim. In terms of the simulation, everyone seen the different games that we've put on. We have had a lot of wild results, but generally it's been really, really awesome to see. As @Rocketcan continues to tweak things around, we hope to start seeing better balancing and results that make sense based on schemes and player abilities. A few things we hope to stand up in the next month or so: Completion of NewSim Alpha by implementing: 11 personnel offense (runs, passes) Rotation due to stamina, blowouts, injuries Nickel Defense Penalties [*]Finish Depth Chart and Roster pages on Interface [*]Deploy Data to Interface [*]Create Schedule [*]Develop way to post games @TuscanSota and @gheavy have been real hard at work getting the interface worked on. You guys have all seen the amazing stuff they've showcased, and we have a few more cool things to show soon! The P5 commish [uSER=7]@Jamarquan[/uSER], G5 commish @Tazer, and Volunteer #3 [uSER=42]@llamas[/uSER] are currently hard at work standing up in-conference (and some of the independent) schedules for the next few years. Non-conference scheduling will be up to you guys to work with each other to create some awesome match ups! As for recruiting - I know everyone is real excited about this part. Who doesn't want to build their dynasty?! Most likely, unless we can get ahead on some of our other projects, this will be in some sort of hybrid excel format. I know it's not ideal, but look for a good alternative solution coming soon before we can get it onto the interface. With all of this being said, the hope is to start running our inaugural season in the next month, so stay tuned as we continue to massage our schedule!
  20. Great idea. We'll have to come up with a way to define how that might work. Perhaps it can be a based on the number of players in the position on the DC, maybe it could be based on how good the starters are. Would love to hear how you envision it.
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