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#58 NewSim v0.3.0 Changelog


Rocketcan

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Hello coaches!

 

So here it is! The engine updates for NCAA are complete! The NFL ones still need to be stood up, but that will be done in the v0.3.1 update. Without further ado, here are the changes for the next college season of NewSim!

 

NewSim v0.3.0

  • Bug Fixes:
    • Fixed safety checks for runs and passes.
    • Penalty fixes:
      • Fixed penalties resetting everything to 1st and 10.
      • Fixed yardage being applied improperly.
      • Fixed penalties on punts not flipping the field.

      [*]Turnover TDs should be fixed.

      [*]Fixed INT yardage.

      [*]Fixed Scrambles not being reported.

      [*]If the time left in a quarter has zero in the seconds place, the game should report that as “00” not “0”.

      [*]Fixed Field Goal blocks not being handled properly.

      [*]Stamina System fix

    [*]New Features

    • Overtime (NCAA)
    • Homefield Advantage. Discipline affects how well teams travel.
    • Gameplan Updates:
      • HB Substitution
      • When to Punt, kick a FG, or go for it on 4th.
      • Use pre-fab gameplans for situational football based on scheme.

      [*]Teams will now hurry up if down or tied in the final two minutes of the 2nd or 4th quarters.

      [*]Improved play selection logic based on down and distance to go.

      [*]New Stats:

      • Pancakes
      • Individual Sacks Allowed
      • D/ST TDs
      • Safeties
      • Passes Defended

      [*]Added line to box scores to identify the coach of each team.

      [*]Added running score to play-by-play

    [*]Balance changes

    • Tweaked blocking matchups to allow for more off-ball LB tackles and less interior DL tackles.
    • Tweaked play timing to hopefully allow for fewer plays per game.
    • Slight nerf to pass blocking overall
    • Slight buff to pass rushing overall
    • Slight nerf to long passing (way too many guys with ridiculous YPC numbers)
    • Added slight buff to run defenders if they have high strength or speed (does not stack), and if they have high FBIQ (can stack with speed or strength bonus). Complimentary to this is a slight nerf to run defenders if their FBIQ is too low.
    • Added slight buff to pass rushers if they have high strength or speed (does not stack), and if they have high FBIQ (can stack with speed or strength bonus). Complimentary to this is a slight nerf to run defenders if their FBIQ is too low.
    • Slightly buffed lower-tier running backs to account for increase in run defense abilities.
    • Slightly buffed FG kicking
    • Buffed lower and mid-tier QB’s completion and INT rates

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