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#125 NewSim v0.5.1 Changelog


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Here is the changelog for NewSim v0.5.1. This will be the last update before the regular season.

Bug Fixes:

  • Fixed RPO reads being applied to every play (yes every single one).
  • Fixed variable name discrepancy between the engine and the interface that would result in sacks not being recorded on the play-by-play properly.
    • This was the main culprit for pass plays saying "incomplete" on the interface but having negative yards and tacklers.
  • Fixed 2 point conversions counting as TDs in stats.
  • Fixed an exceedingly rare (only 1 case found about every 1,000 games) bug where a play would display as having an incomplete pass, but then also a loss on the play.
    • Pass would be intercepted, but the engine would mistakenly set a turnover flag to false, which would result in the offense keeping the ball.
    • As a result of how the interface displays the plays based on the data, it would just report as incomplete.

Balance Changes:

  • Introduced a cap to the % of playcalls users can make for passing depths.
    • No depth of pass can add up to more than 50% of your traditional pass depths.
    • This means that Short and Play Action Short weights cannot add up to more than 50%. Same thing with Long and Play Action Long.
  • Reduced the default long pass setting for the "Vertical" offensive scheme
    • Was 40% and is now 25%.
    • The 15% difference was redistributed across other playcalls with most weight being applied to Short passes.


  • Added check to runner and target distributions for players that show up multiple times in the same distribution list (running or target)
    • Engine will now choose the lowest of all of the weights applied to a player in any position on that list, even if it is zero.
    • It is recommended that all users double check their gameplans to ensure they don't have different weights on the same player in the same list.
  • Kickers and Punters can no longer be set as backups to positions other than specialists.
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