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#111 | SimCFB | 2024 Recruiting Update Pt. 1: QoL Changes


TuscanSota

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Hi everyone,

 

This is the 2nd dev diary of three planned today. In this dev diary, I'm going to be going over a couple of new changes coming to recruiting for the 2024 SimCFB Season. Here is a shortlist of changes that will be arriving for the 2024 season:

  • Recruiting Modifiers slightly adjusted based on data
  • Signing Day Croots
  • Expanded AI Toggle Features
  • Record Keeping (Battles Won, Battles Lost)

 

Expanded AI Behavior

Last season AI recruiting was introduced to the simulation, allowing users to compete with AI teams in signing croots and also allowing users the ability to let the AI recruit for them. This season, we're expanding on the functionality and giving users to configure how they want the AI to recruit for them. The intent of these features is for those who want to focus more on the gameplanning aspect and for those who may not have enough time to recruit. While AI shouldn't be used as a crutch, these new features will give you more control over how the AI will behave for your team.

Here are the following options that users can now set:

  • The Minimum & Maximum Star Rating that the AI can sign for the recruit (A two star difference at the minimum)
  • The Minimum & Maximum Point range that the AI can allocate points for (5 point difference at the minimum)
  • The ability for the AI to offer scholarships on your behalf
  • The ability to have the AI recruit players by a designated scheme (5% chance to add player to board if the player & archetype match; player is skipped if it's a bad fit)

image.png.749461499fcaa8714d5843e6ec9bb089.png

 

Recruiting Modifiers Adjustment

Last season we expanded on the number of points available to each team for weekly recruitment and added a consistency bonus feature that rewards teams for placing points on recruits in consecutive weeks. We also introduced a dynamic recruiting modifier, changing the way that recruits sign in the simulation and making it more personal to the recruit to decide when the right time to commit is for them. Based on feedback received and after researching data, we are adjusting the signing threshold range for balancing purposes and to ensure that the features provided can be fully used to their potential. What this means exactly is that we may see less recruits likely to sign within two weeks of the start of the season; and some recruits taking a bit more time to consider their options.

 

Signing Day Croots

In addition to the above changes, there is a very small chance (0.001%) of recruits that will wait until Signing Day (the final week of the season) before they make a decision. Teams can choose whether to invest points on them early and ensure a heavy lead on the recruit; or perhaps wait until later in the season to start investing in the recruit and change the odds in their favor.

The purpose of this is to ensure that recruiting battles remain impactful through the duration of the season, and not only at the very start of the season. For users who joined the Simulation mid-season this also provides them the chance to make an impact and still sign a decent recruiting class despite missing the first few weeks of the season.

Recruits that will sign very late in the season will be given the "Signing Day" recruiting status on their Croot Card, signifying to users that the recruit will make a decision only on signing day.

 

Record Keeping

Due to discussions in the Discord Server after recruiting would sync, stat keeping will now be available on the team's recruiting board page. Users will be able to see how many battles they've won through the duration of the season, and how many battles they lost.

image.png.2dc843d49186ead958bed2d0af9f75d2.png

 

That's all I have for now. Expect the third dev diary later today.

~Tuscan

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  • TuscanSota changed the title to #111 | SimCFB | 2024 Recruiting Update Pt. 1: QoL Changes

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