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#53 SimNFL Free Agency Updates & Clarifications


Piercewise1

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Hello coaches!

 

Quick update today as we publish a couple additions to NFL free agency. We're working on a megapost to combine everything FA-related in the same place, but want to make sure that everything that has been discussed & published in other places (like Discord) is reflected on the site. Any future updates will also go here, in addition to the compilation post.

 

Minimum increases

To outbid a competitor for a player, you must exceed their offer by a minimum amount:

  • If the contract Value is less than 5.0, the next offer must exceed it by at least 0.25 Value.
  • If the contract Value is 5.0 or greater, the next contract must exceed the Value by at least 5% of the previous contract's Value

 

Final day matches

If you were outbid on day 7 and choose to match the other team's bid, you only need to match their Value. You can match their contract exactly, or create your own contract - as long as it meets or exceeds the previous offer's Value. The choice is yours, but the default is the contract as offered; that will be used unless you supply an alternative. All matches must be made within the site thread to be official.

 

Salary cap calculation

A team's official salary cap spending is the sum of their 51 highest contracts, plus any dead money (see below). As long as the total is below the salary cap for that year, you can sign players to minimum salaries without going over the cap.

 

Dead money

Teams are always responsible for the full amount of guaranteed (Bonus) money paid out to players. If a player is cut or traded, or chooses to retire, the remaining Bonus on their contract is accelerated into the next cap year as dead money.

 

For example: if a player is cut with 2 years remaining on a contract that has $5M in Bonus annually, that next year they will have $10M of dead money count against the salary cap as the player's remaining guaranteed money is accelerated into the next cap year.

Edited by Piercewise1
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