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#21 - Stamina


Rocketcan

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Hello Coaches!

 

Welcome to another Dev Diary for NewSim on SimFBA!

 

We are getting very close to being able to run a NewSim season! So close, in fact, that the last dev diary involved the active work involving in conference scheduling (you can check that post out here: Dev Diary #20). While some infrastructure work happens (schedule, interface, etc.), NewSim has a few more features to implement to be ready for the beta test season. The big ones are stamina and penalties while some smaller ones include just having more plays for 11 personnel and implementing nickel defenses.

 

The first one of the big features has been implemented (FINALLY)! It was a big pain in the ass and caused me tons of headaches, but now players will have to take breaks based on how much stamina they have, and will have to be replaced sometimes with their backups. This has lead to many more receivers and defenders especially seeing the field and making plays. When I have some time to post another scrimmage, I will to show what that looks like.

 

Also, along with stamina, blowouts should work a bit more now. Before we had teams playing their starters even if they were up 70-0 (sorry @TuscanSota). Now, there are blowout checks after halftime, and the third quarter that will see if we need to put in backups to get them some experience.

 

That is pretty much it for this dev diary. The next big feature to tackle is penalties (likely another pain), and then some smaller stuff within the sim. The Interface guys are working on getting the interface up and running for a season and the schedule guys are hard at work! We are really close guys! I am sorry things have taken as long as they have, but we are all committed to bringing everyone a quality football simulation!

 

Until next time,

 

Rocketcan

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