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Rocketcan

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  1. Hello Coaches, Given that the 2021 season is right around the corner, it is time for you to make sure to get your gameplans and depth charts in! These will be due for EVERYONE by 11:59pm Wednesday, June 16th. Since this is week 0 and we only have games on Saturday, I will be testing everyone's gameplans and depth charts Thursday and Friday. IF YOU DO NOT HAVE YOUR GAMEPLAN AND DEPTH CHART IN BY THIS DEADLINE YOU WILL BE FORCED TO LOSE IN WEEK 0/1!!!! PLEASE DO NOT MAKE ME DO THIS!!! Going forward, the following will be true always: ALL GAMEPLANS AND DEPTH CHARTS WILL BE PULLED AT 11:59PM ON WEDNESDAY EACH WEEK. Any changes you make will NOT be guaranteed to appear if you make them after that deadline. IF YOUR GAMEPLAN AND DEPTH CHART HAVE ERRORS BY THIS DEADLINE YOU WILL BE FORCED TO LOSE THAT WEEK!!!! PLEASE DO NOT MAKE ME DO THIS!!!
  2. ? Approved for Kentucky. Welcome @rabidsnowman! @Kirby please get this man his gear. Please go ahead and begin working on setting up your OOC schedule, gameplan, and depth chart!
  3. Approved, @Kirby please get him his gear!
  4. Virginia is Monark, but I don't believe he is checked in. If he does not by the 8th, you may apply for Virginia. As @anonemuss said, Florida Atlantic is also open currently.
  5. GETTING YOUR RECRUITING SHEET Under construction. Not necessary to run scrimmages.
  6. SUBMITTING YOUR GAMEPLAN Begin with your completed gameplan open. Click on the green "Share" button in upper right-hand corner of the window. In the "Share with people and groups" window that pops up, click on the "Change to anyone with the link" button. Click the drop down arrow to the right of the World icon. There should be two options: "Restricted" and "Anyone with the link". Select anyone with the link. Once you have selected that, select the drop down box on the right-hand side of the window. There are three options: "Viewer", "Commenter", and "Editor". Select Viewer. Once all of these steps are complete, click on the "Copy Link" button. If everything worked, you should get a "Link copied" message at the bottom of the window. Now that you have the link, you are ready to submit your gameplan. Go to the link here: Gameplan Submission Form Once there, fill in your team name and abbreviation into the first two fields. Then paste the link that you just copied into the third field. Once you have confirmed all of those fields are correct, click on the purple "Submit" button. You're all done! Notes about Submitting your Gameplan: You only ever need to submit your gameplan once. A script will pull your depth chart automatically before games are run, so any changes you make in your depth chart file by the deadline will be reflected. Do NOT submit more than once. If you do, contact me immediately. Double, Triple, and Quadruple check the following: The link you are inputting to the form has proper permissions. Anyone with link Viewer [*]There are no errors showing on the Gameplan Sheet (i.e. "Incorrect Play Weight"). [*]All fields have an entry, even if it is just "0".
  7. GAMEPLAN NOTE: It is recommended that you set everything up initially on a regular computer. After you have everything ready to go, it is ok to make tweaks on a mobile device. SETTING UP YOUR GAMEPLAN Follow these steps to set up your gameplan for the first time: Go to THIS Google Sheet link. DO NOT EDIT ANYTHING Click on File > Make A Copy In the "Copy document" window, name the file "Gameplan" and place in anywhere you'd like in your Google Drive. Be sure to leave "Share it with the same people" and "Copy comments" unchecked. Click the green "OK" button. Move to the copy that you just made. Notice how the name of the file is just "Gameplan". Ensure yours is also named like this. At the bottom of the window there should be a tab named "TEAM". Change the name of that tab to your team abbreviation. Also, note that there is the tab with the link to the Gameplan Guide. That can help you make gameplanning decisions. Now you are ready to set up your gameplan. It is recommended that you read the Gameplan Guide mentioned above. Here is a direct link: CFB Gameplan Guide Things to note on filling out your gameplan: Never leave a field blank. If you want a value to be nothing/zero, please input a zero. There is built in error detection in the google sheet. If it presents an error, your gameplan is likely not valid. Please make sure all errors are gone before you submit your gameplan. Always be sure to make a copy of the main template. When you do this, make sure to do the following: Rename the file to just "Gameplan" Rename the tab with the gamplan in it to your team abbreviation. i.e. "BAMA".
  8. SUBMITTING YOUR DEPTH CHART Begin with your completed depth chart open. Click on the green "Share" button in upper right-hand corner of the window. In the "Share with people and groups" window that pops up, click on the "Change to anyone with the link" button. Click the drop down arrow to the right of the World icon. There should be two options: "Restricted" and "Anyone with the link". Select anyone with the link. Once you have selected that, select the drop down box on the right-hand side of the window. There are three options: "Viewer", "Commenter", and "Editor". Select Viewer. Once all of these steps are complete, click on the "Copy Link" button. If everything worked, you should get a "Link copied" message at the bottom of the window. Now that you have the link, you are ready to submit your depth chart. Go to the link here: Depth Chart Submission Form Once there, fill in your team name and abbreviation into the first two fields. Then paste the link that you just copied into the third field. Once you have confirmed all of those fields are correct, click on the purple "Submit" button. You're all done! Notes about Submitting your Depth Chart: You only ever need to submit your depth chart once. An script will pull your depth chart automatically before games are run, so any changes you make in your depth chart file by the deadline will be reflected. Do NOT submit more than once. If you do, contact me immediately. Double, Triple, and Quadruple check the following: All positions are filled in correctly. Watch out for things like players playing out of position (Just because you put him at WR doesn't mean his position according to the sim isn't CB). Check the spelling of names. "Deshawn" is NOT the same thing as "DeShawn". Check punctuation. "Ho-chi" and "Ho'chi" are NOT the same. Check for spaces. "Davis " and "Davis" are NOT the same. [*]The link you are inputting to the form has proper permissions. Anyone with link Viewer
  9. QUICK START GUIDE There are a couple things you need to do in order to participate in the sim. I am assuming you already have a team and can see your roster. If you do not have those things, please post in the #simcfb-help channel on the discord server (invite link in the first post). The steps to participate are: Set and submit your depth chart. Set and submit your gameplan. Get your recruiting sheet DEPTH CHART NOTE: It is recommended that you set everything up initially on a regular computer. After you have everything ready to go, it is ok to make tweaks on a mobile device. SETTING UP YOUR DEPTH CHART Follow these steps to set up your depth chart for the first time: Go to THIS Google Sheet link. DO NOT EDIT ANYTHING Click on File > Make A Copy In the "Copy document" window, name the file "Depth Chart" and place in anywhere you'd like in your Google Drive. Be sure to leave "Share it with the same people" and "Copy comments" unchecked. Click the green "OK" button. Move to the copy that you just made. In the "Team:" and "Coach:" Fields, be sure to fill in your team abbreviation and your SimFBA username respectively. (If you don't know what your team abbreviation is, check out this link: Team Abbreviations Notice how the name of the file is just "Depth Chart". Ensure yours is also named like this. At the bottom of the window there should be a tab named "TEAM". Change the name of that tab to your team abbreviation. Now you can start filling in your depth chart. Find your team in the following forum: CFB Teams (If your team is not here, please ping me in the #simcfb-help discord channel). Fill in EVERY slot in the depth chart. None of the entries may be blank. Fill in the Position, First Name and Last Name. Do not enter the ID Number, the sim will do that. IMPORTANT: Make sure that each field you enter is EXACTLY the same as it appears on your roster. Any spaces, misspellings, incorrect punctuation will cause the depth chart reader to break. For example: Notes about Depth Charts: DO NOT place the same player in multiple starting positions on the same side of the ball. YOU MAY place a player as a starter on different sides of the ball (i.e. a two-way player). YOU MAY place a player out of position (CB at WR, RB at WR, LB at FB, etc.).
  10. Send pics of crying privates bls. Approved to take over UGA. @Kirby please get him his things.
  11. This thread is designed to be a living document for all of the SimCFB rules, instructions, and FAQs. If you have any questions, since this thread is locked, please see the "#simcfb-help" channel in the discord. If you are not in the discord, here is an invite: SimFBA Discord Server TL;DR Links: Depth Chart Template Depth Chart Submission Form Gameplan Template Gameplan Submission Form Gameplan Guide Table of Contents: Setting Up Your Depth Chart Submitting Your Depth Chart Setting Up Your Gameplan Submitting Your Gameplan
  12. Right now they are swappable with no penalty. That will change in the future though.
  13. It isn't as important as the things listed here, but a bad carrying can cause a player to be a turnover machine.
  14. Great question. It gets taken into account for how often they will fumble. A higher carrying ability means that a player will likely not fumble as much as one with lower carrying.
  15. If you pm what name you want I can change it.
  16. Great question, and definitely. There will be redshirts, but there is no place to designate those just yet. Expect more on those within the week.
  17. Hello Coaches, Here are the important dates for the upcoming 2021 season: June 8th: Any user that has not replied to THIS post will lose their team. June 12th: Any user that has not finished their OOC schedule without notifying admins that they are unable to will lose a random recruit at the end of the recruiting season. The OOC scheduling post can be found HERE. June 19th: Week 0 games! We've put a date on it! Only a few weeks away! Please getting everything done as soon as possible in order for this season to get started smoothly. Thank you for your time and effort! Rocketcan
  18. Hello Coaches, Please respond to this thread with a post stating the following: Whether you will participate in the upcoming 2021 CFB season. If you are, what is your team AND discord username. (If applicable, but highly recommended you join the discord if you haven't already).
  19. Happy Memorial Day Coaches, I hope you've enjoyed your weekend and are ready to get into the swing of some college football! I've got something special for everyone: 2021 College Football Schedule Yep! It's all ready for you to start setting up Out of Conference games with other users! To do that, go to this thread and follow the instructions there. Also, we would like to announce our two conference commissioners! @subsequent and @Bellwood! Sub will be the commissioner for all P5 conferences (ACC, Big XII, B1G, PAC 12, and SEC), while Bellwood will be serving the G5 conferences (MAC, MWC, AAC, C-USA, and Sun Belt). The independent teams will have me, Rocketcan, as their representative. This is very exciting for all of us and we are really looking forward to our inaugural college football season here at SimFBA. I hope you guys are too and are swift to fill in the OOC schedule with your games. The sooner we get this done, the better. Make sure to reach out to your friends that are on this site and remind them to set their OOC schedule! Until next time, Rocketcan
  20. Hello Coaches, This post is intended to be a one-stop-shop for all of your gameplanning questions. As such, I will go line-by-line and explain the different options there currently are in the gameplan sheet. This thread can also act as a place for your to ask any kind of gameplan questions you might have (what do options do? What strategies are good with what players? etc.). OFFENSE Offensive Scheme: There are four options here: Pro, Air Raid, Spread Option, and Double Wing. Here is a quick breakdown of what they each do: Pro Balanced Run vs. Pass Focused on one main RB to carry the running workload with a second RB/FB in minor support. Players that should see decent playing time: RB1 FB1/RB2 (if played at the FB position) TE1 TE2 WR1 WR2 WR3 [*]Air Raid Heavy Pass Focus Focused on one main RB to carry the running workload. Players that should see decent playing time: RB1 TE1 WR1 WR2 WR3 WR4 WR5 [*]Spread Option Balanced Run vs. Pass Distributed running workload with QB, RB1, and RB2/FB being the main backs. Players that should see decent playing time: RB1 TE1 TE2 WR1 WR2 WR3 WR4 [*]Double Wing Heavy Run Focus Distributed running workload with QB, RB1, FB1, and RB2 being the main backs. Players that should see decent playing time: RB1 FB1 RB2 TE1 TE2 WR1 WR2 Run To Pass Ratio: This is a number that represents the % of time your team will choose to run the ball on average. To know how often your team will pass the ball, take 100 - your RTPR. Thus, a higher number means you will run the ball more and a lower number means you will pass more. Each scheme has a range of valid values for that scheme. They are: Pro: 35-65 Air Raid: 10-40 Spread Option: 45-75 Double Wing: 60-90 Formation Distribution: This section has three formation options based on your scheme. These formations determine the players that are on the field for a particular play. Here is a formation-by-formation breakdown about who is on the field: I Formation: QB1, RB1, FB1, WR1, WR2, TE1 Singleback Two TEs: QB1, RB1, WR1, WR2, TE1, TE2 Singleback Three WRs: QB1, RB1, WR1, WR2, WR3, TE1 Singleback Four WRs: QB1, RB1, WR1, WR2, WR3, WR4 Empty Five WRs: QB1, WR1, WR2, WR3, WR4, WR5 Pistiol Three WRs: QB1, RB1, WR1, WR2, WR3, TE1 Pistol Two WRs: QB1, RB1, WR1, WR2, TE1, TE2 Pistol Four WRs: QB1, RB1, WR1, WR2, WR3, WR4 Double Wing/Wing T: QB1, RB1, FB1, RB2, WR1, TE1 Single Wing: QB1, RB1, FB1, WR1, WR2, TE1 Double Wing/Wing T Two TEs: QB1, RB1, FB1, RB2, TE1, TE2 Similar to the Run To Pass Ratio, the number field associated with each formation option corresponds to the % on average you will use that formation. Regardless of scheme, you cannot put more than 50% on any one formation. Whatever your selections are, they MUST add up to 100%. You also do not need to use all three formation options (you may set two to 50% each). Runner Distribution: These options determine who you will try to use in the running game. The numbers associated with each field correspond to the % on average you will give the ball to that ballcarrier. Depending on your scheme, there are also restrictions on the ranges available for each runner. If a runner is ineligible, his number must be set to zero: Pro QB: Ineligible BK1: Up to 100 BK2: Up to 20 BK3: Ineligible [*]Air Raid QB: Ineligible BK1: Up to 100 BK2: Ineligible BK3: Ineligible [*]Spread Option QB: Up to 60 BK1: Up to 60 BK2: Up to 30 BK3: Ineligible [*]Double Wing QB: Up to 60 BK1: Up to 60 BK2: Up to 60 BK3: Up to 60 Whatever your selections are, they MUST add up to 100%. Run Type Distribution: These options determine how often certain run types are selected when you choose to run the ball. There are four types of runs: Outside, Inside, Power, and Draw. Outside: Predicated on agility. Runners with high agility will gain more yards before first contact. Inside: Runners with high strength will do better with this type of run. Power: Just like inside runs, high strength goes along way, but this uses more backside blockers (If you run left, some blockers will be from the right side of your line) than regular inside runs. Draw: See inside run. Get a bonus on yardage if the defense blitzed or called a pass defense. Each of these types can be run to the left or right. This will determine which side of the line and defense will be the point of attack. Blockers and defenders at the point of attack are more likely to be involved in the play (blockers: to block, defenders: to tackle). Also remember, Power uses some backside blockers, so if you have a well balanced line, Power is a good play selection. On the other hand, if you have one side that is better at run blocking it might be better to stick to regular inside/outside runs towards them. For all schemes, Outside, Inside and Power runs to the left or right are limited to no more than 50%. Draws left or right are limited to no more than 15%. Regardless of the selections, they must all add up to 100%. Pass Type Distribution: These fields determine the % on average a certain type of pass pattern is targeted on a pass play. There are six types of pass play: Quick, Short, Long, Screen, Play Action Short, Play Action Long. Quick: Throws thrown quickly around the line of scrimmage. Usually three-step drops throwing slants, quick outs, ins, and hitches. Anywhere from -2 to 5 or 6 yards downfield. Very common in West Coast offenses. Receivers with good agility and route running will excel at running these routes. Highest % chance of completion for a regular pass. Short: Throws targeted slightly farther downfield. Some three-step and five-step drops throwing to outs, ins, hitches, posts, corners, crossers, etc. Targeted to about 3-10 yards downfield. Receivers with a good mix of agility, speed, and route running will do well on these types of routes. Medium % chance of completion. Long: Throws targeted down the field. Usually deep corners, posts, sluggos, and gos. Speed is the best attribute for these types of routes as they are targeted to about 9-20 yards downfield. Lowest % chance of completion. Screen: Very quick pass to the primary back behind the line of scrimmage. These passes are designed to get an agile back in space with blockers in front of him. Backs with good agility will be good targets for these plays. Always about a 75% chance of completion, regardless of the QB's skills. Also, small % chance of bonus/penalty yards, as well as a fixed 2% chance of a costly interception. Play Action Short: Same as Short, except if called against a run defense, there is a bonus to the % chance of completion. Play Action Long: Same as Long, except if called against a run defense, there is a bonus to the % chance of completion. There are some restrictions for how you choose to distribute your passes based on your scheme: Quick Pro: No more than 45% All others: No more than 50% [*]Short Pro: No more than 45% All others: No more than 50% [*]Long Pro: No more than 45% Air Raid: No more than 50% All others: No more than 35% [*]Screen All: No more than 20% [*]Play Action Short Double Wing: No more than 30% All others: No more than 20% [*]Play Action Long Double Wing: No more than 30% All others: No more than 20% All options must add up to 100%. Targeting Distribution This represents how you would like targets to be distributed to your receivers. The real distributions during a game will be likely very different from these numbers due to things like pressure, different QB reads, coverage, etc. Regardless, think of these options as the "ideal" targeting breakdown for your players. You cannot put more than 60% on any one player, and TE3 is currently an invalid selection, so just leave him at 0. DEFENSE Defensive Scheme: Determines the base alignment of your defense. Currently there are only two options: 4-3: Base formation has four defensive lineman and three linebackers. OLBs are not on the defensive line. 3-4: Base formation has five defensive lineman and four linebackers. OLBs ARE on the defensive line. Defensive Personnel: There are three personnel groupings you can choose from based on your scheme. 4-3 Base 4-3 (Better for stopping the run given the added linebackers) Defensive Line: LE1, DT1, DT2, RE1 Linebackers: LOLB1, ILB1, ROLB1 Secondary: CB1, FS1, SS1, CB2 [*]Nickel 4-2-5 (Balanced) Defensive Line: LE1, DT1, DT2, RE1 Linebackers: ILB1, ROLB1 Secondary: CB1, FS1, SS1, CB2, CB3 [*]Dime 4-1-6 (Geared to stop the Pass) Defensive Line: LE1, DT1, DT2, RE1 Linebackers: ILB1 Secondary: CB1, FS1, SS1, CB2, CB3, CB4 [*]3-4 Base 3-4 (Better for stopping the run given the added linebackers) Defensive Line: LOLB1, LE1, DT1, RE1, ROLB1 Linebackers: ILB1, ILB2 Secondary: CB1, FS1, SS1, CB2 [*]Nickel 3-3-5 (Balanced) Defensive Line: LE1, DT1, RE1, ROLB1 Linebackers: ILB1, ILB2 Secondary: CB1, FS1, SS1, CB2, CB3 [*]Dime 3-2-6 (Geared to stop the Pass) Defensive Line: LE1, DT1, RE1, ROLB1 Linebackers: ILB1 Secondary: CB1, FS1, SS1, CB2, CB3, CB4 Whatever your selections are, they MUST add up to 100%. You are not restricted on how much you must put in any of the formations. Run To Pass Ratio: This is a number that represents the % of time your team will choose to defend the run on average. To know how often your team will defend the pass, take 100 - your RTPR. Thus, a higher number means you will defend the run more, and will defend the pass less. You must choose between 15% and 85%. If a run defense is called against a play action pass or a pass defense is called against a draw play, your defense will be ill-equipped to stop the offense and it will likely gain more yards. Blitz Ratio: A Blitz is when more than 4 or so pass rushers attack the QB on a pass play. This can put extra pressure on the QB that causes them to make mistakes, throw interceptions, or even get sacked more than usual. This number option sets the % chance that your defense will blitz on a given pass play. Remember, unless you are cautious with your blitzes (See Blitz Aggressiveness), you will be vulnerable to the offense running screens and draws. This field must be between 0% (never blitz) and 60%. Blitz Aggressiveness: There are three options for this field: Cautious No more than 1 player may blitz. 1 man blitzes are not vulnerable to screens and draws, but do not put much extra pressure on the QB. Only LBs will blitz. [*]Moderate No more than 2 players may blitz. Chance of 1 man blitz: 50% Chance of 2 man blitz: 50% 1 man blitzes are not vulnerable to screens and draws, but do not put much extra pressure on the QB. 2+ man blitzes are vulnerable to screens and draws, but may put extra pressure on the QB. Can choose to add CBs or Ss. [*]Aggressive No more than 3 players may blitz. Chance of 1 man blitz: 33.3% Chance of 2 man blitz: 33.3% Chance of 3 man blitz: 33.3% 1 man blitzes are not vulnerable to screens and draws, but do not put much extra pressure on the QB. 2+ man blitzes are vulnerable to screens and draws, but may put extra pressure on the QB. Can choose to add CBs or Ss. In all cases, blitzing may leave some receivers uncovered, and in doing so will allow for an easy completion and potentially long gain. If you set your Blitz Ration to 0, this field does not matter, but setting it to Cautious is a good idea. Blitz Safeties?: This field only has two options: Yes or No. If this is set to Yes, then there is a chance on 2+ man blitzes, one or both safeties will be designated as blitzers. Otherwise, safeties will not be included in blitzes. This might be useful if you think those players are particularly good at pass rushing. If you have Blitz Aggressiveness set to Cautious, just set this value to No. NOTE: On run defenses, the SS1 player is designated a linebacker and therefore might be designated to blitz even if this option is set to zero. Blitz Corners?: See Blitz Safeties?. Same for this option, except this allows CB3 and/or CB4 to be included in any 2+ man blitz. Again, this is useful if you think your CB3 or CB4 might be a good pass rusher. If you have Blitz Aggressiveness set to Cautious, just set this value to No. Also, if either of those players are not on the field (i.e. a base defense with only 2 CBs), they obviously will not be able to blitz. NOTE: CB1 and CB2 will never be able to blitz. Linebacker Coverage: There are two options here: Man or Zone. Choose man if you think your linebackers are better in man coverage (this includes SS1 on run defenses). If you think they are better at Zone, then select Zone instead. Corners Coverage: See Linebacker Coverage. Safeties Coverage: See Linebacker Coverage. Some final things to note: Never leave a field blank. If you want a value to be nothing/zero, please input a zero. There is built in error detection in the google sheet. If it presents an error, your gameplan is likely not valid. Please make sure all errors are gone before you submit your gameplan. Always be sure to make a copy of the main template. When you do this, make sure to do the following: Rename the file to just "Gameplan" Rename the tab with the gamplan in it to your team abbreviation. i.e. "BAMA". [*]There is a tab in the gameplan called "Guide". This includes a link to this thread. Please use this thread for any questions you might have as well. Happy Gameplanning! Rocketcan
  21. Not on a play-by-play basis, but I do explain the basics of runs and passes in their respective dev diaries: Run Dev Diary #27: Running the Ball Dev Diary #29: Blocking Dev Diary #30: Defending the Run [*]Pass Dev Diary #26: Throwing the Ball Dev Diary #28: Catching the Ball Dev Diary #29: Blocking Dev Diary #31: Defending the Pass
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