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Rocketcan

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Posts posted by Rocketcan

  1. Based on things like whether or not you are blitzing, and if you played the pass or run on that play. Playing the pass leaves 2 safeties, playing the run leaves one, and blitzing more than 1 player leaves zero.
    • Like 1
  2. For now the matchups are still pretty much the same, but the zone attribute is applied to determine the outcome of the matchup rather than the man attribute. For safeties, it is a matter of how many deep safeties you have. The more deep safeties, the more deep routes have penalties applied to them.

     

    This is all for now, and might change in the future as we improve. But for now that's how it works.

    • Like 2
  3. Hello Coaches,

     

    This season we are going to try something different. We are going to create a "broadcast" like you would hear on the radio for the NCAA Championship Game and the NFL's Superbowl. And we want *you* to make the ads for it!

     

    Specifically, these will be what are called "Live Read" ads. This means the announcer/play-by-play guy will read it in between things like possessions, scores, etc. Here is an example of a Live Read ad that is used to set up a weather report:

     

    So what we need you to do is write up a quick ad that we can slot in a different times during the game. Here is a template not too dissimilar from what a real ad writeup would start with:

    • What: What are you trying to sell/get people to do?
    • Who: Who are you trying to get to buy/go do the thing?
    • Where: Is there a specific location people need to go (physically or virtually) to get/do it?
    • When: Is there a specific time people need to go to get/do it?
    • Why: Why would anyone care about this product/thing/event?
    • How (sort of covered already): How does one get/do the thing you want them to do?

    Some other things to think about:

    • Company Names
    • Brand Names
    • Event Names
    • Taglines ("I'm loving it" [McDonald's], "Just Do It" [Nike], "Meow Mix, so good cats ask for it by name", [Meow Mix])
    • Real World Examples
    • Branding of things like Red Zones, Field Goal Attempts, Touchdowns, etc. ("Team X has now entered the 'Sherman Williams Red Zone'", or "Team X is lining up for a 'Bank of America Field Goal Attempt'")

    Do you need to write an entire script? No, however, if you do it will be greatly appreciated!

     

    Unfortunately, we will probably have to take all of the final ads for the NCAA Championship game by the end of the day Thursday, November 17th, 2022. This is so we have enough time to record the game. Superbowl ads will be taken all the way through Wednesday, November 30th, 2022.

     

    So, what all do we need from you to put an ad in the big games?

    • List out the Product/Event/Whatever you are advertising.
    • List out things like company name, tag lines, etc.
    • List out as many of the "W" questions and answers as makes sense for your ad
    • (OPTIONAL) A quick script that you think would sound good on the radio.

    I will comment with a good example. If you make your post look like it, it will be enough for us to work with. Be creative! Have fun!

     

    Final disclosure: it is possible that not all of these will be used. However, we will try our best to squeeze them in.

  4. @Theorupturetan you're approved for Georgia Southern! Welcome to the Sun Belt!

     

    You will need to do the following things:

    1. Sign up for the interface and request for Georgia Southern from the interface.

    2. If you do not have a discord, I highly recommend making one and joining the site discord server here. Of course if you do already, please join it as well.

    3. I recommend you read this google doc for more information on the game and also how to use the interface. This will cover topics such as depth chart management, gameplan management, recruiting, and game days.

  5. Hello coaches!

     

    Here is the changelog for v0.3.3. This is the version that will be used for both NCAA and NFL games during this season.

     

    NewSim v0.3.5

    • Balance Changes
      • Nerfed Home Field Advantage (both NFL and college) [specifically the function to determine how bad a player could get on the road was changed from a linear to a logarithmic function].

    Special Thanks to @Sarge and @alexfall862 for the data that went into this change.

     

    Feel free to ask any questions on these changes here.

    • Like 3
  6. Hello coaches!

     

    Here is the changelog for v0.3.3. This is the version that will be used for NFL games during this season.

     

    NewSim v0.3.3

    • Bug Fixes
      • Got rid of @ symbol in front of AI coaches

      [*]Balance Changes

      • Tweaked NFL gameplan scheme rules:
        • Long Pass: All schemes will be limited to no more than 20% of throws to be long passes.
        • Play Action Long: All schemes will be limited to no more than 10% of throws to be long play action passes.

        [*]Buffed NFL coverage stats (All tiers are simply bumped up one level)

    NFL users do not need to update their gameplans as admins have already done so. If old user gameplans violated the new rules, the new gameplans where adjusted using the following rules:

    • Whatever % over the Long Pass threshold a gamplan was, that % was given to Short Pass.
    • Whatever % over the Play Action Long Pass threshold a gameplan was, that % was given to Play Action Short Pass.

    Feel free to ask any questions on these changes here.

    • Like 2
    • Fire 1
  7. Hello coaches!

     

    Here are the changelogs for v0.3.1 and v0.3.2. v0.3.1 applies to the first week of NFL Preseason Games. The current version is now v0.3.2.

     

    NewSim v0.3.1

    • New Features
      • Added NFL Overtime

     

    NewSim v0.3.2

    • Bug Fixes:
      • Fixed snaps not being counted properly for certain players (usually players that did something like make a tackle or throw a pass, etc.)

      [*]Balance Changes

      • NFL only
        • Tweaked Passing to get rid of the top and bottom tiers. Made the middle tiers a bit easier to reach.
        • Removed the top tier for long passes.
        • Tweaked NFL gameplan scheme rules:
          • Pro must have a RTP ratio between 35-60
          • Air Raid must have a RTP ratio between 20-40
          • Spread Option must have a RTP ratio between 40-65
          • Double Wing Option must have a RTP ratio between 55-80
          • Any teams that as a result of this change were outside of the boundaries were moved inside of them.

          [*]Buffed Pass Rush

          [*]Buffed Run Defense

          [*]Tweaked Running so top and bottom tiers were removed.

        [*]Both NFL and NCAA

        • All long runs are rerolled.
        • Fiddled with less chances for breakaway runs on passes.

    • Like 3
  8. Hello Coaches!

     

    Excellent news today: we have settled on the start date for the upcoming 2022 season (both NFL and NCAA)! The dates are as follows:

     

    NFL:

     

    NFL Preseason Week 1: Thursday, June 16th through Sunday June 19th

    NFL Preseason Week 2: Thursday, June 23rd through Sunday June 26th

    NFL Preseason Week 3: Thursday, June 30th through Sunday July 3rd

    NFL Regular Season Week 1: Thursday, July 7th through Sunday, July 10th

     

    I will be sending out depth charts and gameplans to teams beginning today, but please allow me some time to get them to you. Every team should have theirs by the end of the week.

     

    NCAA:

     

    NCAA Regular Season Week 0: Thursday, July 7th through Saturday, July 9th (REDSHIRTS ARE DUE THE NIGHT BEFORE)

    NCAA Regular Season Week 1: Thursday, July 14th through Saturday, July 16th (This is when recruiting "begins", but you can add players to your board and offer scholarships now)

     

    Week 0 Match-ups:

    • Tulsa at Oklahoma
    • Florida State at UCLA
    • Purdue vs. Ball State (at Lucas Oil Stadium)
    • San Diego State at Rutgers
    • Baylor at Texas State
    • North Texas at Utah
    • UMass at Liberty
    • Wake Forest at Kentucky
    • East Carolina at Colorado State

    Gameplans and Depth Charts are due by 11:59pm ET on Wednesdays of each week. I have an automated script that will pull the NFL sheets, and the NCAA ones will be pulled directly from the interface whenever I run the games. I will run them anytime after that 11:59pm ET mark, and before the first games will be posted Thursday evening. Thus, make sure everything is set how you want it Wednesday night, and then leave it set until you see the first games for that week posted.

     

    Happy Coaching!

    • Like 7
    • Football 1
  9. Great question. The short answer is it is pretty random.

     

    The long answer is that the sim will add all possible blitzing players to the pool of players to choose from. So if you have CB and S blitzing off, that pool will just consist of your off-ball LBs (3-4 OLBs not included as they line up on the LOS). If you turn on either or both of those options, all players in those categories will be put in the pool as well. Then, the sim will select equally from the list of possible blitzing players. It will continue to do this until it has the number of blitzing players it needs for that play, based on the play call (1, 2 or 3).

     

    Given that, if your best blitzers are LBs, don't turn on CB and S blitzes to maximize the LB's usage.

    • Like 1
  10. No. The number of snaps is determined by *average* the number of snaps they play per game.

     

    To clarify: a player that plays 50 snaps in game 1 and zero snaps in game 2 has an average of 25 snaps per game, and would use 25 snaps per game to determine their progression.

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