Jump to content

smackemz

Administrators
  • Posts

    276
  • Joined

  • Last visited

  • Days Won

    20
  • Points

    1,670 [ Donate ]

Posts posted by smackemz

  1. Yeah - a limit would make sense!  I'm not sure the best way to implement something like this, but right now with the relative ability level of recruits - unless it's a player that is starting right away.. You could be looking at 3 seasons for a redshirt to get a new position (the redshirt year and 2 backup seasons)..  That feels like too long of a process imo.  

  2. Hi!  It's me again with another suggestion :) lol

    It would be cool if we had the option to "designate" a position that a player taking a redshirt could learn, so that coming off the shirt they would have that position (similar to playing it all season). 

    For example - I have a receiving RB - I could designate WR as the position they learn/practice.  So after progressions they would have RB/WR as their new position (or however the OOP will look once they progress)

    I think this will be a good roster building tool - if a freshman is recruited to play a specific OOP - they could learn that position during their redshirt instead of taking the redshirt and then playing a season OOP (or even 2 if they aren't starting). I think this is a realistic scenario - players will often take on a position swap during their redshirt year. 

  3. Now that we have formations that align with our offensive and defensive schemes - it would be awesome if we could also institute depth charts for those formations.  I would envision, similar to the default settings for offense and defensive schemes, that it would be a setting that the user could turn off and on if they wish.  

     

    I play the 2-Gap defense and the LOLB does different things in the 3-4 Bronco vs. the Okie, and the Eagle.  I'd love to be able to have a different LB play that LOLB position based on which formation I'm choosing.  

    • Like 4
  4. It would be a good addition if special teams tackles, FF, FRs were counted in the stats/ Box Score.   Right now they are shown on the play by play, but not included in the stats. 

    Would be cool to see who is making an impact on special teams.  Would allow us to add a special teams position to the pro bowl roster (like irl) and just adds more depth and intrigue to rosters/games. 

    • Like 4
  5. Right now Redshirt progressions are set at the lowest rate in the sim.  It's a pretty frustrating experience in general for a redshirt Progression to always be pretty terrible.  I feel it's also pretty unrealistic, there are many examples of (Fr) who came in and played extremely well.  

     

    I would like to propose that redshirt progressions are updated, so that their progression can fall anywhere on the progression scale (starter, special teams, bench, redshirt).  There can be some weighting added so that the highest level progressions are less frequent, but I think the game would benefit from some variability in redshirt progression.  It would enhance team building strategy, and give rebuilding teams more options in their approach to improving. 

    I'm open to other redshirt progression ideas - this topic can be a discussion around improving the mechanic 

    • Like 2
  6. My only feedback is that the owning team of the PS player should be able to promote them immediately.  Especially if they have final matching rights anyway, they shouldn't have to wait until Tuesday for the overall sync to run. 

  7. Wins are wins I suppose. Lol 

    I didn't really do Higbee any favors tbh.  Ennis was matched up against a CB with 86 man coverage. I started a UDFA TE1, and I didn't really run him as much as I probably should have.  That's a putrid performance, but hopefully a lot was matchup based.  Those things will happen in preseason 

  8. I agree with @Sarge - these changes look awesome and exciting, but I also believe that any recruiting advantage based on performance should wait until season 4. I don't disagree that down the road performance and wins should impact recruiting, but seemingly teams that were blessed with strong generated rosters won a lot of games. They will now be blessed with recruiting advantages as well? Especially in what was considered a beta season.

     

    Either way I'll play and have fun, but I think if we had a few seasons of truly equal footing recruiting it would be better long term.

    • Like 3
    1. What is your username? smackemz
    2. Which team do you want to apply for? (Click here for a list of currently open teams.) West Virginia
    3. What are 3 backup teams in descending order of preference? Marshall, Charlotte, UVA
    4. How much time can you devote to the community? The more people that are active, the more fun the sim as a whole is with all of the fun interactions that can take place between users, whether it be in the Shoutbox, or through various forms of media. I'm pretty active
    5. How did you find out or hear about SFA? Discord
    6. Do you know anybody from SFA? List their usernames if applicable. Tuscan, HAFF, etc
    7. Tell us a little about yourselves to serve as a short introduction to the community. I'm a 31 year old IT Project Manager. I help run a Madden league with @HAFFnHAFF. I promise I won't be a dick in the future :)

    • Like 4
×
×
  • Create New...