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SimCFB Feedback Thread


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Use this for simCFB specific feedback.

If it's relevant to the engine/game itself, go to the Newsim Feedback topic. If it's specific to the user Interface, go to that specific topic.

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  • Sarge pinned this topic

Recruiting Board - can we get a filter/sorting option to move any that we have put points or a scholarship offer onto to the top of the list in a similar (essentially opposite) way that signed players drop to the bottom?

 

 

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  • 2 months later...
  • 2 weeks later...

Related to the topic of recruiting class sizes.

I think a lot of discontent is being stirred by the fact that walkons were basically "forced" onto teams who didn't sign 25 players, and then when they have fewer than 25 scholarships available the next season it seems unfair that they could not turn those walkons down and "bank" the scholarships

In any case, I think setting scholarship amounts by departing players is overly complex and leads to some awkward incentives (and down the line dramatically different roster sizes between programs).

I think an easy, clean method with the transfer portal being introduced is that starting next season, programs are capped at 100 players on the roster. So you have 100 players on your roster for the season and are recruiting with 25 scholarships. At the end of the season some players graduate and are off the books, your incoming recruits are added, and then you have to cut players to get to 100. If you are over, you can't have any transfers in and/or AI will cut incoming freshman to keep you at 100 (who then enter the portal). I think this keeps all teams on a level playing field where if you just sign players and play them you'll never have to think about it, but redshirting / accepting incoming transfers requires you to either let players transfer out, or cut players. But ultimately roster management is all in the user's hands.

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Proposing that for those schools who can sign 24 players or less be able to cut walk-ons. I think having, say, 7 walk-ons and 15 scholarship spots will make teams imbalanced for the future if they have to keep those walk-ons. IRL, teams can choose if they keep walk-ons so I believe that we should here as well. Teams might have 5-8 dead spots on their team per class which can certainly imbalance a team if they had bad roll luck.

Similar to @tsweezy above.

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  • 2 months later...

Affinity ideas:

 

  • Loyalty - A player wants to sign with a program where the coach has been tenured for more than 4+ years
  • Trailblazer - The player wants to start a new legacy with a young coach to etch their name as one of the first players in a new era for a program
  • Big Games - Player wants to play for a school that is competitive with their schedule and serious about their aspirations.
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