Interface Feedback Thread

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Add Football IQ, Potential, Strength to each position's page on the DC.

For later when they mean something in the sim: Add height and weight as well
 

npklemm

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For CFB Stats - an ability to export the stats into a excel/csv file.
 

kgreene829

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I was thinking being able to filter by archetype just so if someone is looking for a pass blocking center they don't have to find them through all the other centers
 

kgreene829

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Just realized nobody said this but DARK MODE lol don't want to be flash banged every time I open up the interface also maybe even the ability to customize your interface homepage like add pictures and stuff that second one is something that can wait a while both of these are pretty low priority
 

kgreene829

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Talked about it on the discord but posting it here so its not lost randomized rolls for how important an affinity is for a croot and the more important it is the higher the multiplier. Would have to be tested to make sure it’s not overpowered but IRL kids do not view each of their wants equally. For example someone can have the service academy affinity and also the close to home affinity but if he had to choose between those affinities he would pick close to home so that affinity would give a higher boost than the service academy affinity.
 

Gigemags

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I believe there should be a more direct commitment decision timeline if multiple schools were in contention and 1 school has separated themselves for X number of weeks.

By separated I mean all others are in the unlikely category and the leader is still putting points.

Maybe this is a hold over from how the previous sim's recruiting works but being the lone leader for week after week, continuing to put heavy points AND no decision made can be extremely frustrating.

I also realize this goes against the realism factor intended with the unknown commitment timeline per player but from a game playing perspective I think it should be adjusted for the conditions I mentioned
 
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Piercewise1

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That's a good point - similar to the NFL sim where if you're leading on a free agent for a certain amount of time they sign with you. How long should a croot hold out when only 1 team seriously pursues them?

Or if not having them sign immediately, how about giving teams bonus points for every week they're in the running? In Contention teams get an extra 1 point every week, but Strong Favorites get 5 (or something)

I also like Rocket's idea of raising the 50% threshold in later weeks. Basically anything that lets leaders pull away. Currently if you're not 100% then you're 67% or lower, and that gap is huge. And you can lead for weeks and then someone does a 20-bomb and you're hardly better than a coin flip.

My concern is that we're quickly moving toward a single "optimal" recruiting strategy where you bomb 3 guys, get commits, and then bomb 3 more. And if you don't play optimally you'll be at the mercy of the RNG when another player enters all your races mid-cycle.
 

SlapYourBasil

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New coach recruiting buff, or never had a coach team recruiting buff. After 3-4 seasons, AI teams are gonna suck and a little help with recruiting could get a new coach back on track and keep them around a bit longer.
 

kgreene829

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Don't know if this has been said but the ability to filter on your own recruiting board so you don't have to scroll through your whole board to see if your going after a certain position
 

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